You're not logged in | Login / Register | News Filter | Submit News

Dhalsim to receive damage increase, better hit box on C. Viper's crouching Medium Kick and more - potential Ultra Street Fighter 4 changes

Posted by Steven 'Dreamking23' Chavez • July 24, 2013 at 9:31 p.m. PDT • Comments: 234
Dhalsim to receive damage increase, better hit box on C. Viper's crouching Medium Kick and more - potential Ultra Street Fighter 4 changes Earlier today our correspondent on the scene Jason24cf posted numerous potential character changes being made in Ultra Street Fighter 4 over on Twitter. According to Jason, this information was divulged by a reliable source in the fighting game community.


Since it has not yet been confirmed by an official Capcom representative, these character changes are still considered speculation. Having said that, the following tweaks aren't very far fetched and appear completely reasonable.

If these changes are indeed in Ultra Street Fighter 4, it is still possible that they are not finalized. Last week Combofiend stated that any changes in USF4 could be reverted if they prove to be too restrictive.

Check them out below and let us know what you think. Hit the jump to check out the remainder of the potential changes and Jason's original tweets.
Akuma

• Akuma has increased recovery on jump back air Hadouken.
• Can not FADC Shoryuken on 2nd hit.
• Can no longer option select crouching Heavy Kick into Ultra 1.
Dhalsim

• Dhalsim damage increase (reverted back to Super Street Fighter 4 damage output).
• EX Yoga Blast does not produce hard knockdown.

C. Viper

• C. Viper's crouching Medium Kick has better hit box.
• Burn Kick has increased recovery.
• If hit during start up of Burn Kick, C. Viper is considered grounded and is open to full combo.

Load comments (234)