NetherRealm Studios: Injustice is story mode 3.0 for fighters, many options for hardcore players available

Posted by Jonathan 'Catalyst' Grey • January 31, 2013 at 12:31 p.m. PST
Hyping up the story mode for their upcoming title, Injustice: Gods Among Us, NetherRealm Studios' Hector Sanchez joined GiantBomb for an in-depth interview. Sanchez calls the game's story mode their crowning jewel, saying it takes the story modes they've done previously to a new level.

He also explains that the title's pre-fight mini-games are not the focus here, as even if you fail at them, you'll still advance to the next fight sequence. For those of you who were concerned, Sanchez stated outright the focus is still on the actual fighting.
Here's a rundown of notable details.

• The team felt that removing the block button would be hard for fans to swallow, if this was a Mortal Kombat title, but since this is a new IP, they wanted to try some new things.

• An option exists for disabling negative edge inputs.

• There are two control schemes in the game, one that's more like the traditional MK style for doing moves (down, then forward + attack button) to more traditional fighting game controls with quarter-circle motions and such.

• Frame data is available for every attack, including normals, specials and combos. Start-up and recovery frames will be shown, among other items.

• There's a very expansive tutorial mode the comes up the first time you play the game which walks you through things like frame data and the basics of the title.

• Injustice's training mode has been revamped as well, and now features recording inputs, AI difficulty, block settings and more.

• If you don't download Injustice's compatibility pack for DLC characters, you won't be able to go online and play. Sanchez says this is similar to how Borderlands handled things.

• Hector still feels that Street Fighter vs. Mortal Kombat is inevitable at some point.

• All of the content is in at this point, and they're just getting the game ready for submission, as it's coming out April 16, 2013.

• The variable tweaking system that was in MK9 is also in Injustice: Gods Among Us. This means they can rebalance the characters without having to roll out a patch to players.

Submitted by Reddy1124 and IceJohn.

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