Injustice: Gods Among Us' smooth transitions in story mode and versus create fast paced action - first chapter of game full of tension and drama

Posted by Steven 'Dreamking23' Chavez • February 2, 2013 at 1:33 p.m. PST
Injustice: Gods Among Us' smooth transitions in story mode and versus create fast paced action - first chapter of game full of tension and drama Venture Beat posted an article detailing their hands-on experience with the upcoming DC brawler, Injustice: Gods Among Us. Topics covered here include the story mode, versus, mini-games, practice mode and more.


This write up does a great job of summing up the current features included in the game and explains a bit about how they work. According to Venture Beat, there are smooth transitions in the story mode to help keep the action rolling and based upon the demo, the first chapter is full of tension and drama.

Below is a bit to get you started.

One aspect of fighting games that is easy to take for granted is the round system: Battles visibly begin and end with specific animations as one character perishes, with a large number on your TV indicating the start of the next bout. That’s why it took me so long to realize that Injustice doesn’t have any rounds at all. Instead, characters have two health bars layered on top of each other, and when one of them loses the first part, the action briefly pauses as that character picks themselves up again.

This lack of interruption is also seen in the story mode, which moves at such a brisk pace that I was completely caught off-guard by Deathstroke’s attacks after a cutscene smoothly transitioned into the fight. Sanchez explained that this was one of the top priorities for Injustice creative director (and Mortal Kombat co-creator) Ed Boon, who wants the presentation to go “completely flawless.”

For some of these storytelling segments, you don’t even have to put down the controller. Timed minigames appear for certain groups of heroes and villains, and the outcome determines how much damage your opponent will already have going into the fight. One such event takes place when playing as Batman: Lex Luthor starts charging toward you, and you have to throw your Batarangs to slow him down.

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