Bowser is very strong in current version of Super Smash Bros Wii U / 3DS, says Sakurai - talks character and game mode balance

Posted by Steven 'Dreamking23' Chavez • December 30, 2013 at 2:28 p.m. PST

In the latest issue of Famitsu magazine, Super Smash Bros. creator Masahiro Sakurai wrote a column that sheds a bit of light on the importance of game balance. With a new week beginning, Sakurai is back at work, currently adjusting characters, and mentions that Bowser is very strong right now.

"At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong," Sakurai said.

The Smash producer goes on to say that Bowser's smash attacks, special moves, and aerial attacks now pack a bit more oomph, and have an increased ability to send his opponents soaring through the air. According to Sakurai, this added effect feels great, and that particular feeling is something he is trying to focus on achieving with Super Smash Bros. Wii U / 3DS.

Hit the jump to continue reading.

Although King Koopa's powerful attacks feel great, strong moves in the game are being carefully balanced in order to avoid having overpowered tactics. In order to get things just right, Sakurai says that the development team is spending plenty of time analyzing the stronger attacks in the game, making adjustments accordingly to see what works best.

“Doing things like simply "lowering the performance" can make games lose its fun. Additionally, making a strong attack weaker can take away from the "good feeling". By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.”

The Smash development team's approach at balance is a bit more strategic than that which is described above. Instead of simply weakening a strong attack's best qualities, the team is trying to keep the attack powerful, and add weaknesses in other areas. Making attacks more punishable, lessening a character's mobility, or increasing recovery times are just some of the ways the team is currently tweaking characters in order to keep their strong attacks strong.

The series creator also touched on game mode balance, saying that four player free-for-alls and 1v1 bouts are a bit more difficult to get right. As an example, Sakurai says that a move like Captain Falcon's Falcon Punch may work very well in a 4 player free-for-all, but may never land in a 1v1 match.

To close out his column, Masahiro dropped an interesting fact about Super Smash Bros. Brawl, saying that balance for the game started a whopping six years before the game actually released. He also assures fans that he and his team want to release Super Smash Bros. Wii U / 3DS as soon as possible, and give us the best Smash yet.

“The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and it’s never been reformed even through the updates afterwards. We’re at a stage where we’d like to release the new title as soon as possible, and offer something more enjoyable than ever.”

Source: Siliconera, and Nintendo Everything. Tip sent in by Ian.

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