Ultra Street Fighter 4 change demonstrations using SSF4 AE v2012 PC mod: Juri, Seth, Rose, and Evil Ryu - includes delayed wake up
Not only do we get to see many of these reported changes in action, but the videos also include a showing of each character's Red Focus, and use of the delayed wake up.
Hit the jump to view these demonstrations.

Juri
- Ultra 2 is improved. Hit box expanded forward to make it easier to combo.
- It's possible her standing normals can chain/link(?) into her sweep now.
- Toward + Medium Kick is now airborne from the first frame.
- Jump Heavy Punch no longer knocks down.
- Level 2 Focus Attack, Toward Jump Medium Punch into Jump Heavy Punch connects.
- Far Standing Light Kick is now 4f.
- Crouching Medium Kick is now 5f.
- Far Standing Heavy Kick is airborne from the 3rd frame now (used to be 6th frame).
- Standing Light Punch hitbox has been expanded downward, possibly letting her hit crouching opponents?
- EX Pinwheel Kick is now invincible up to 7f.
- Level 2 Focus Attack, backdash, Jump forward HP connects.
- Far Medium Punch can now be cancelled.
- Ultra 1 invicibility frames (on activation) reduced, from 1~4f to 1~2f. Duration on Ultra reduced from 900f to 700f.
- Crouching Light Kick->Crouching Light Kick->Crouching Medium Kick is now possible.
- While in Feng Shui Engine mode, startup of both Close Standing Medium Kick and Close Standing Medium Punch has been changed to be the same as in her regular mode.
- Crouching Medium Kick recovery reduced to 16f (used to be 17f).
- EX Pinwheel Kick is now -15f on block (used to be -14f).

Seth
- Has Dhalsim's jump back Heavy Punch again.
- Can no longer cross up jump Heavy Kick.
- Triangle Jump distance has been reduced.
- Jump Medium Kick can crossup.
- Dive Kick hurtbox increased.
- First hit of Shoryuken cannot be focus canceled now.
- Shoryuken invincibility changed from 7f to 5f.
- Ultra 1's hit box has been expanded vertically.
- Ultra 2's recovery changed from 89f to 70f. First hit of damage changed from 24 to 30.
- All Piledrivers now do 150 stun (down from 200).
- Medium Hyakuretsukyaku now does 100 stun (down from 150).
- Heavy Hyakuretsukyaku now does 150 stun (down from 200).
- Tanden Stream recovery reduced to 55f (from 66f).

Rose
- Ultra 2 command changed to 3x Kick instead of Punch.
- All Soul Spiral (drills) do 10 more damage.
- Light Kick Soul Spiral range increased by 5%.
- Crouching Light Punch +10 damage, now does 30.
- Crouching Light Kick +10 damage, now does 40.
- Crouching Medium Punch +10 damage, now does 70.
- EX Soul Spiral does 200 stun, has 13 invincible frames and is no longer throw invincible.
- Medium Soul Spark is now 20 frames startup (from 22f), heavy soul spark 27 frame startup (from 29f).
- Ultra Combo 1 is now 10 frames startup (from 12f).
- Rose's Dash is now 20 frames.
- Close Standing Medium Kick's hitbox extended forward and downward.

Evil Ryu
- Health 950.
- Crouch Heavy Kick start up is 6 frame.
- Can combo into crouch HK now.
- Foward Medium Kick has better downward hitbox.
- Heavy Axe Kick start up is 25f.
- Target Combo can now be done from far standing MP.
- +1f of blockstun on his Crouching Medium Kick.
- Light Hurricane Kick travels 0.3 distance instead of 0.2.
- Ultra 2: Start up for 2nd Shoryuken reduced by 2f.