You're not logged in | Login / Register | News Filter | Submit News

Ultra Street Fighter 4 change demonstrations using SSF4 AE v2012 PC mod: Juri, Seth, Rose, and Evil Ryu - includes delayed wake up

Posted by Steven Dreamking23 Chavez • December 18, 2013 at 9:32 a.m. PST • Comments: 85

KingBlackToof continues to create video demonstrations of the reported Ultra Street Fighter 4 changes, using a Super Street Fighter 4 Arcade Edition v2012 PC mod. In today's bunch, we have demos for Juri, Seth, Rose, and Evil Ryu.


Not only do we get to see many of these reported changes in action, but the videos also include a showing of each character's Red Focus, and use of the delayed wake up.

Hit the jump to view these demonstrations.

Juri


- Ultra 2 is improved. Hit box expanded forward to make it easier to combo.

- It's possible her standing normals can chain/link(?) into her sweep now.

- Toward + Medium Kick is now airborne from the first frame.

- Jump Heavy Punch no longer knocks down.

- Level 2 Focus Attack, Toward Jump Medium Punch into Jump Heavy Punch connects.

- Far Standing Light Kick is now 4f.

- Crouching Medium Kick is now 5f.

- Far Standing Heavy Kick is airborne from the 3rd frame now (used to be 6th frame).

- Standing Light Punch hitbox has been expanded downward, possibly letting her hit crouching opponents?

- EX Pinwheel Kick is now invincible up to 7f.

- Level 2 Focus Attack, backdash, Jump forward HP connects.

- Far Medium Punch can now be cancelled.

- Ultra 1 invicibility frames (on activation) reduced, from 1~4f to 1~2f. Duration on Ultra reduced from 900f to 700f.

- Crouching Light Kick->Crouching Light Kick->Crouching Medium Kick is now possible.

- While in Feng Shui Engine mode, startup of both Close Standing Medium Kick and Close Standing Medium Punch has been changed to be the same as in her regular mode.

- Crouching Medium Kick recovery reduced to 16f (used to be 17f).

- EX Pinwheel Kick is now -15f on block (used to be -14f).

Seth


- Has Dhalsim's jump back Heavy Punch again.

- Can no longer cross up jump Heavy Kick.

- Triangle Jump distance has been reduced.

- Jump Medium Kick can crossup.

- Dive Kick hurtbox increased.

- First hit of Shoryuken cannot be focus canceled now.

- Shoryuken invincibility changed from 7f to 5f.

- Ultra 1's hit box has been expanded vertically.

- Ultra 2's recovery changed from 89f to 70f. First hit of damage changed from 24 to 30.

- All Piledrivers now do 150 stun (down from 200).

- Medium Hyakuretsukyaku now does 100 stun (down from 150).

- Heavy Hyakuretsukyaku now does 150 stun (down from 200).

- Tanden Stream recovery reduced to 55f (from 66f).

Rose


- Ultra 2 command changed to 3x Kick instead of Punch.

- All Soul Spiral (drills) do 10 more damage.

- Light Kick Soul Spiral range increased by 5%.

- Crouching Light Punch +10 damage, now does 30.

- Crouching Light Kick +10 damage, now does 40.

- Crouching Medium Punch +10 damage, now does 70.

- EX Soul Spiral does 200 stun, has 13 invincible frames and is no longer throw invincible.

- Medium Soul Spark is now 20 frames startup (from 22f), heavy soul spark 27 frame startup (from 29f).

- Ultra Combo 1 is now 10 frames startup (from 12f).

- Rose's Dash is now 20 frames.

- Close Standing Medium Kick's hitbox extended forward and downward.

Evil Ryu


- Health 950.

- Crouch Heavy Kick start up is 6 frame.

- Can combo into crouch HK now.

- Foward Medium Kick has better downward hitbox.

- Heavy Axe Kick start up is 25f.

- Target Combo can now be done from far standing MP.

- +1f of blockstun on his Crouching Medium Kick.

- Light Hurricane Kick travels 0.3 distance instead of 0.2.

- Ultra 2: Start up for 2nd Shoryuken reduced by 2f.

Mentioned by Taa.
Load comments (85)