Ayano: The most difficult part about working on Ultra Street Fighter 4 is trying to please everybody in regards to character balance

Posted by Jonathan 'Catalyst' Grey • December 12, 2013 at 10:52 a.m. PST | Comments: 45
Ayano: The most difficult part about working on Ultra Street Fighter 4 is trying to please everybody in regards to character balance

Capcom Japan's Tomoaki Ayano showed up at the Ultra Street Fighter 4 location test in Taiwan to discuss some of the approaches the development team is taking with the new update to the SF4 series.

Speaking through a translator, DM|Zhi, Ayano was asked what the most difficult aspect has been during production of USF4.

"Battle balance, like any ecosystem in the environment, once you remove a character or an animal, the whole system falls apart," said Ayano.

"Every day they're doing battle balance, doing little specific changes for the characters, and if you do one thing incorrectly, there will be a lot of people with their opinions and they will come and find you. That is the most difficult thing, to please everybody," he added.

On the subject of how they're trying to attract new users to the Street Fighter 4 series, Ayano said they're hoping the new mechanics do the job.

"The philosophy behind Ultra Street Fighter 4 to attract new users is not only to do a simple balance change, which has been done many times, but to introduce new mechanics into the game," he said, such as red focus, delayed wake up and the double ultra combo setup.

Asked why they use a W character to signify the double ultra mechanic Ayano said that it's actually Japanese word play, but it's also very symmetrical, and when you look at the gauge it splits up evenly into two.

Source: Day one Taiwan PS3 Ultra Street Fighter 4 location test stream.

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