Seth can no longer special cancel into Tanden Engine, every characters' DP to have same number of invincible frames - rumored USF4 changes

Posted by Steven 'Dreamking23' Chavez • August 27, 2013 at 10:50 a.m. PDT
Seth can no longer special cancel into Tanden Engine, every characters' DP to have same number of invincible frames - rumored USF4 changes The official CompLexity YouTube channel recently uploaded a stream archive of FGTVLive's Podcast episode 3 in which coL|Filipino Champ and coL|ShadyK discuss a bevy of different topics. In the beginning portion of the video, the two CompLexity players sit down to analyze FChamp's latest Ultimate Marvel vs. Capcom 3 tier list, and give explanations for why each character landed where they did on said list.


We also get wind of possible Ultra Street Fighter 4 balance changes that are currently being made. These range from character specific to universal system changes.

The balance tweaks Filipino Champs relays here are still considered rumors, as they have yet to be confirmed by an official Capcom representative. Having said that, there are some very interesting changes listed here for Seth, Blanka, Fei Long and Ryu.

FChamp and ShadyK begin talking about the USF4 changes at around 29:50 in the video. Check out a bit of the list below and hit the jump for the rest.

Seth:

• Can no longer special cancel Tanden Engine from normals.
• Seth's Dragon Punch invincibility frames are being nerfed. (FChamp says there is a universal change to uppercut invincibility frames in which everyone's DP will be the same.)
• Jumping Heavy Kick no longer crosses up.
• Wall jump range reduced.

Fei Long:

• Light Punch Rekka travel distance reduced.
• Focus Attack and Chicken Wings remaining the same.
• Crouching Light Kick now 4 frames of start up.
• Tenshin (command throw) now faster start up.

Ryu:

• Ryu's crouching Medium Kick, Hadouken will be a true block string.

Blanka:

• Crouching Medium Kick has more frame advantage on hit. Can now link 2 cr. MKs in a combo.
• Improved crouching Light Kick (FChamp mentions it will not require a 1-frame link to combo into itself anymore.)
• More recovery on Beast Ball.

Universal system changes:

• There will be no more FADC-ing uppercuts after the 2nd hit is blocked.
• All characters will now be -3 after an uppercut, FADC, dash forward.
• Unblockables have been removed.

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