Sakurai: If someone else made a Smash Bros. type game it wouldn't be as successful because they'd lack my strong personal criteria

Posted by Jonathan 'Catalyst' Grey • August 14, 2013 at 9:36 p.m. PDT
Sakurai: If someone else made a Smash Bros. type game it wouldn't be as successful because they'd lack my strong personal criteria Speaking about why the Smash Bros. series has been so successful, Masahiro Sakurai, the game's creator, said a key has been his strong personal criteria along the way.


Sakurai feels if someone else tried to make a Smash Bros. type game, they wouldn't be as successful, because they'd lack the standards he holds himself and his team up to when creating the series.

Sakurai has a strong personal criteria that he believes has been key to Smash Bros’ gigantic success. "That’s not something that you can see, but it’s there. If someone else decides to make a Smash Bros type of game, it would not be as successful or well done, because they do not have that measuring stick." It’s not an easy operation, weaving so many worlds together into a coherent universe, yet it’s perhaps Smash Bros’ crowning achievement as a series. "Now with the new game on Wii U, of course, we’re looking at an increased accuracy, an increased quality to the precision in our detailed representation, so Mario, of course, looks closer to the original Mario, because we’re able to recreate it in a realistic fashion. For example, you take a look at Link and the contrast on his shield, the way that looks, is better because of the power we have in terms of those assets."

Also, Sakurai said that Namco Bandai being on board hasn't changed his role at all — although the number of people working on the title has increased dramatically.

With Namco co-developing this time, the paradigm for creating a Smash Bros game appears to have changed from the outside looking in, but Sakurai insists that his role hasn’t altered at all in the process, even if the number of people working on the game has increased exponentially.

What comes across in our interview is Sakurai’s gratitude for what he does – bringing Nintendo’s wonderfully diverse range of icons into one game is as thrilling for the series’ creator as it is for Smash Bros’ 10 million plus fans. However the Wii U fares in the next few years, Smash Bros is a series that many will seek out, regardless of the platform they opt for. Sakurai names his continual work on this franchise as the highlight of his Nintendo career, when we ask.

"To be honest, I think it’s just the ability to have created and be working on Smash Bros, because where else in the world are you going to find all of these disparate characters? These companies gave us permission to take their characters and put them in one game, so that’s really miraculous to me. That’s it right there."

We've previously mentioned this GamesTM interview with Sakurai before, but NowGamer transcribed it in much greater detail than was previously available, so you can hop the link to see a lot more.

Load comments (140)