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Street Fighter 4 originally had 'waving' mechanic for doding fireballs while dashing

Posted by Jon 'Catalyst' Grey • September 13, 2012 at 10:10 a.m. PDT • Comments: 27
Street Fighter 4 originally had 'waving' mechanic for doding fireballs while dashing Talking about gameplay elements that didn't make the final cut for Street Fighter 4, Capcom's Tomoaki Ayano noted that at one point they had a "waving" mechanic which enabled players to dodge fireballs while dashing, but they ended up removing this because it too closely mirrored by what Focus Attacks could already do.
Complex: Street Fighter IV introduced new moves like Focus and Ultra Attacks. Were there any additions or changes that you had to leave out? Could they be included in future games?

Ayano: There were a few ideas that didn’t make it into the final version of Street Fighter IV. Just to give an example of one idea, we came up with something called “Waving.” This was a universal gameplay mechanic which allowed characters to shift their upper body during dashes in order to avoid projectile attacks. However, Focus Attacks also fulfilled this role in some ways, so we scrapped the idea as a whole. There were several other ones, but I won’t get into any more details here [laugh].

It’s tough to say if those ideas could make it into future games however, since we’re still discussing what we will be making in the future. If there is a good chance to do so, I’d like to take the opportunity though!
Readers might also want to check out the early version of Street Fighter 4 to see how things evolved. Older versions had variations on Abel's super, showed different lifebars, an altered jump trajectory, plus more.

Source: Complex.
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