Svensson pitched Capcom vs. Capcom game internally, hasn't found traction - fighting game resources currently occupied

Posted by Jonathan 'Catalyst' Grey • October 10, 2012 at 10:45 a.m. PDT
Svensson pitched Capcom vs. Capcom game internally, hasn't found traction - fighting game resources currently occupied Speaking about the possibility of a new Capcom Fighting Evolution, or a tag team/battle royale style game, Capcom USA Vice President, Christian Svensson, remarked that he had pitched a Capcom vs. Capcom game a few times internally, but hadn't ever really found much traction for such a project.


He did remark that even if there was a demand for such a game, their fighting game resources are currently being used on other projects, which he didn't specifically cite.

Svensson also chimed in on going back to 2D sprites for fighting games, and you can check out that response after the jump.

Rohan Mayers: Have you ever thought about making remaking or revisiting Capcom Fighting Evolution? Or making a Capcom/Street Fighter tag team or battle royale game?

Svensson: I've pitched Capcom vs. Capcom a few times internally. It's never really found traction though among the producers or with marketing. In any event, please remember, any projects of this nature need to be viewed, not in isolation, but as it would fit into our current product roadmap and brand strategy. In any case, our fighting resources are being utilized on other projects right now so it'll be some time before such a thing could really be considered for greenlight.

Greg: Would you ever go back to using 2D sprites for fighters if you could?

Svensson: I won't speak for anyone else here at Capcom but personally, I wouldn't go back. While 2D hand drawn sprites can be beautiful, but 3D tends to give smoother animation and gives designers more flexibility over things like costumes and different looks rather than just pallette swaps.

Now could you do what some other "2D sprite" games have done and output sprites from 3D models? I suppose you could, but that's not quite the same as hand drawn stuff which I think is really what you're getting at.

And as Ono has pointed out before, it'd be extremely difficult to top some of the stuff that's been done in the past.

Source: Capcom Unity Boards.

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