Eurogamer compares the Xbox 360 and PlayStation 3 versions of Street Fighter X Tekken in terms of video quality, framerate and more

Posted by Nate 'Nyoro' Young • March 10, 2012 at 9:16 a.m. PST
Eurogamer compares the Xbox 360 and PlayStation 3 versions of Street Fighter X Tekken in terms of video quality, framerate and more Eurogamer posted a very extensive article where they talk about the differences between the Xbox 360 and PS3 versions of Street Fighter X Tekken.


If you are interested in details such as anti-aliasing and how the current generation of consoles handles controller inputs during crazy moments such as Scramble Mode take a look at the story at the link which also includes videos. A clip of the story is below for your perusal.

On the Xbox 360, Street Fighter x Tekken maintains a smooth 60FPS update throughout, outside of dropping a few single frames on occasion (usually accompanied by a sole torn frame). The frequency of these blips increases in scramble mode, where all four characters are permanently on-screen. However, we still get the perception of a faultless 60FPS presentation, with only the digital precision of frame-rate analysis telling us anything different - the odd dropped frame here and there simply can't be discerned by the human eye: the action is fluid and the controller response remains very crisp.

Perhaps top-tier players with god-like reflexes might notice the occasional dropped frame, but it's going to be a complete non-issue for the vast majority of players.

The only time we see a visible deviation in fluidity occurs when ending the round with a super move. Here, on the odd occasion, the frame-rate briefly gets chopped down by half for a few seconds as the rendering load increases and the engine switches to a v-synced 30FPS update (with some some mild tearing when the change occurs). Thankfully, as the player has no control over events when this happens, this has no impact on gameplay at all. The fact that this occurs mostly in scenes with very little movement means that the visible effects of the halved frame-rate are also significantly reduced.

Submitted by Rafael2487.

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