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Capcom Unity details upcoming Street Fighter X Tekken balance update and DLC characters

Posted by Steven 'Dreamking23' Chavez • July 10, 2012 at 1:42 p.m. PDT • Comments: 49
Capcom Unity details upcoming Street Fighter X Tekken balance update and DLC characters Gregaman over at Capcom Unity posted a blog today detailing the new Street Fighter X Tekken balance patch and DLC characters that will be dropping on July 31, 2012. Ayano asked Street Fighter X Tekken's director Okada to write out a list of the changes being made to certain characters.


Below you will find a bit of the changes from Gregaman's blog.
Ryu
Airborne Tatsumaki Senpukyaku
The frame advantage on block has gone from a maximum of 11 frames (ver. 1.05) to a maximum of 6 frames. Also, the hitbox of the attack has been reduced. It’d be better to explain this with a screenshot, so take a look at the ones below.

HK Joudan Sokutogeri
Before the patch (v1.05) this move was +1 frame on block, but now it has been changed to a -6 disadvantage on block.

Ken
Airborne Tatsumaki Senpukyaku
The frame advantage on block has gone from a maximum of 11 frames (ver. 1.05) to a maximum of 6 frames. Also, the hitbox of the attack has been reduced.

Rolento
Standing Light Punch
The frame advantage on block has gone from a maximum of 4 frames (ver. 1.05) to a maximum of 0 frames. You can no longer easily put a player in block stun with this move, so players will have much stricter timing if they want to use this move as a trap.
Make sure to check out the full list of balance changes complete with screen shots on Capcom Unity. Tip by neoWhite
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