IGN Pro League to invest heavily into the fighting game genre

Posted by Nate 'Nyoro' Young • December 2, 2012 at 9:57 a.m. PST
IGN Pro League to invest heavily into the fighting game genre IGN Pro League founder David Ting recently conducted an interview with ESPN Playbook where he discussed IPL's origins, competitive gaming's perception in the real world and other topics.


What was most interesting was the section where he discussed scheduling and fighters, which you can read below. The rest of the interview is at the link and goes more in depth

ESPN: What kinds of gamers compete in IPL events?

David: The model works like the World Series of Poker. We have online tournaments for different regions in the world where we discover talent and fly them into Vegas every six months to have a huge competition. "StarCraft II" is super popular in Korea, The top Korean player gets millions through salary and sponsorship. We partnered with a Korean company to bring the Korean players, but we added the formula of doing tournaments around the world.

At IPL 3, we made magic happen. An unknown 16-year-old player from France won it all. Nobody knew him ahead of time. He won an online qualifier and beat 10 or 11 Korean players to capture the crown at Caesars Palace.

With fighting games, the skills gap is a lot smaller than people think. With some proper training and work ethic, a lot of people in the U.S. could get to that top-tier level of the competition. We’re doing a 72-player single elimination with "StarCraft." "League of Legends" has five players per team, so the cost of transport is a lot higher. So it’s more of a round-robin style.

ESPN: What’s next as IPL continues to expand?

David: We’re ambitious. Next year, we’re running the tournament every three months instead of six. There are a few publishers who want to work with us and make this global. We’re going to launch more titles and invest heavily in the fighter genre, like "Street Fighter." Titles like that are great to work with because they’re very understandable by the mainstream.

Leave your thoughts regarding this new world of competitive gaming.

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