Updated: Video review of Skullgirls and intro cinematic: IGN calls it the prettiest fighting game in years - says it lacks modes

Posted by Jonathan 'Catalyst' Grey • April 9, 2012 at 2:23 p.m. PDT
Updated: IGN has also uploaded the intro cinematic.

IGN has, as far as I've seen, the first video review of Skullgirls. They hand out some really nice compliments for the game, saying the graphics are outstanding, along with praising its soundtrack and voice acting — among other things.

They do knock the title a bit for its lack of modes and high difficulty setting for new players, but all in all they give it a very solid 8.5/10 rating.
Hit the jump to see the review.

Sent in by Gremister and XxTigerheartxX.


jkuc316 said on April 9, 2012 at 8:38 a.m.

High Difficulty? Now I'm more hype

Cheesus said on April 9, 2012 at 8:40 a.m.


Bullseye4hire said on April 9, 2012 at 8:41 a.m.

Hype levels at peak! Can't wait for Skullgirls!

KataM said on April 9, 2012 at 8:41 a.m.

Day 1 buy for me. I hope the wait for the Euro PSN release doesn't extend much.

RedEther said on April 9, 2012 at 8:43 a.m.

Wednesday here I come.

RedWaltz79 said on April 9, 2012 at 8:43 a.m.

Not a big fan of the art style at all.

Oroku_Saki said on April 9, 2012 at 8:47 a.m.

A fighting game without a command list in it¿! 0_o
That's freaking awesome. Makes for possible hidden/undiscovered moves in it then. I remember Guy having a hidden move in Zero 3 and Yoshimitsu's Kazuya/King/e.t.c moves from SCalibur II.
A few more days.....can't wait to download this, and enjoy the initial hype.
The next fighter I'm looking after SkullGirls is from Sega; VF5

disp said on April 9, 2012 at 8:55 a.m.

From an artistic point of view the animation is far superior to any (Street) Fighter yet, not to mention Mortal Kombat which has clearly the worst animation.

Amerika said on April 9, 2012 at 8:55 a.m.

No move list in training mode? That seems rather odd considering how much they've been touting how nice the training mode is supposed to be in showing you how to use the characters.

GGPO netcode is a+ at least. I wonder if there will be a demo of it though. I tried to play MVC2, which I guess Skullgirls is similar too, and I didn't like it at all.

I may buy just to support...especially with it only being 15 dollars.

zferolie said on April 9, 2012 at 9:03 a.m.


There will be a demo along side the release of the game

NEWkidCJ said on April 9, 2012 at 9:05 a.m.

Best review yet. Not because of the score, but the topics they touch.
Can't wait to play this game & I'm looking forward to playing as Valentine.

Tensa said on April 9, 2012 at 9:06 a.m.

high difficulty? YESSSS oh man and a hiiden move list,reminds me of the older sf games thats pretty cool

ArykheartX said on April 9, 2012 at 9:13 a.m.

LOL im sorry but i must say this sure capcom has screwed up good the past few games but people are praising the no move list thing?

im sure if it was capcom who did no move list there would be an outrage and nerds flipping tables....


azik21 said on April 9, 2012 at 9:13 a.m.

Has always looked nice since they revealed it and now it sounds great. Good netcodes keep fighters alive!!
I love how Valentines super looks like a heart rate line :)

T3rror said on April 9, 2012 at 9:15 a.m.

The move list will be added later if I remember correctly.

Shinkutatsumaki said on April 9, 2012 at 9:19 a.m.

I hope this game sells better than SF x TK. Mike deserves it for making a sincere effort with this game.

Disgustipater said on April 9, 2012 at 9:22 a.m.

@9 XBLA games always have demos (it's required). No idea if PSN has the same policy.

KreativeMente said on April 9, 2012 at 9:24 a.m.

Most Def Buying this!

HyperCombinationFinish said on April 9, 2012 at 9:25 a.m.

If all they can praise about this game is the graphics then ill pass.

ShadowoftheDarkgod said on April 9, 2012 at 9:27 a.m.

I don't like this game, but I sure hope tournaments like WNF and Big Two drop SFxTurd and put this game instead.

Championship_Edition said on April 9, 2012 at 9:27 a.m.

The game has no move list because they derped and ran out of time, not to make it "hardcore". In-game move list will be added in the first update.

And yeah, the game does lack some major features at launch that are now demanded as standard such as -gasp- spectator support in battle rooms. However, to their credit they intend to actually add these things. Development on the game is still going full steam ahead.

Still, Skullgirls is a dicey proposition. All this is dependent on sales, their margins are extremely thin. If this flops, there won't be any funding for continued development and updates, much less adding characters.

joebo said on April 9, 2012 at 9:38 a.m.

@disp. i'd say the sf3 series has better and proper animation

Temtt said on April 9, 2012 at 9:39 a.m.


IMO the animation of 3rd Strike is still unmatched!

Syirine said on April 9, 2012 at 10:04 a.m.

No move list for 8 fighters? WTF

disp said on April 9, 2012 at 10:06 a.m.

It's different - SF3 animations were proper. But that's like comparing classic 1930 Disney animation to wacky Bob Clampett Looney Tunes animation. Both great and groundbreaking but different styles, tho I prefer the latter.

ThaOneKing said on April 9, 2012 at 10:09 a.m.

I am so Ready....Lets go 4-11-12!!!!

for_me_it_was_tuesday said on April 9, 2012 at 10:10 a.m.

I bet crapcom are as salty as hell

JanTheMan said on April 9, 2012 at 10:12 a.m.

Looks interesting but I'm not getting into it.
I wonder how 3 vs 3 is going to be feasible when there's only 8 characters...

DarkCyclone said on April 9, 2012 at 10:12 a.m.

Can't wait!

For anyone that is gonna have a fit over a lack of move list, they'll include full movelist PDFs on their site

Syirine said on April 9, 2012 at 10:13 a.m.

ROFL @ #13

I was thinking the exact same thing.

RedWaltz79 said on April 9, 2012 at 10:14 a.m.


Yeah, they are shaking in their boots over a $15.00 downloadable game that has only 8 characters, no established fanbase from prior games, and missing lots of basic features because they ran out of time.

I see Cacpom going out of business soon because of this game.

DarkCyclone said on April 9, 2012 at 10:17 a.m.


Why not? It's a ratio game, not just 3v3. There's 8 characters. You choose 3 from the 8 if you're running a team of 3. What's the confusion about?

Also even if you are running the same characters the inclusion of Custom assists and differing team orders also means that matchups will almost always remain different

AdaWongLover5 said on April 9, 2012 at 10:23 a.m.

I'ma gettin' this b*tch! Peacock, (or whatever her name is) you an me are goin' to the top!

AnaboliChris said on April 9, 2012 at 10:28 a.m.

Couple more days!

lukecage83 said on April 9, 2012 at 10:49 a.m.


Count me among you! This game looks dope as far as the animation, but I don't think anything is touching The SFIII series - further more, I don't think it's fair to compare this to older 2d capcom fighting games, as technology has come pretty far since 1999 - 2000 (when Capcom pretty much gave up the beautiful 2D scene)

Trekend said on April 9, 2012 at 10:59 a.m.

Still not sold on this 8 character thing. In fact, the select screen looks very... barren. You'd think with 8 characters they'd make their boxes take up more of the screen.

I'll still buy it day 1, though. After all, I bought KoFXII the day it was released. Skull girls can't possibly be worse than that. :P

fineyoungcanibal said on April 9, 2012 at 11:02 a.m.

Why does it have to be all girls? I know... "skullgirls" meh whatever.. I think basing the game entirely on women to a genre that is male dominated is quite a big mistake. I have no problem with female characters but come on now not the entire cast.

SrAbuguet said on April 9, 2012 at 11:07 a.m.

Never thought so much about this Skullgirls game, but after watching the review I feel definetly attracted to it, so bad I sold my TE 2 weeks ago. It's an absolute good deal for only $15, they made a good effort the animation is somehow outstanding.

What makes 3rd Strike the best, is the overall concept of the game, the classy music, the advanced gameplay. Still, imo, is the best FG in terms of evolution of the genre. Things we have now (cough cough SfxT) give us that feelin of evolution but they're really not going ahead, I mean, GEMS, tag system, 3D, combos, they're all the same as 10 years ago.

Skullgirls remind me about Pocket Fighters lol Sick game!

RedWaltz79 said on April 9, 2012 at 11:14 a.m.


3rd Strike the "best FG in terms of evolution of the genre"? I'm sorry, SFII would have something to say about that.

Further, classy music? Yeah right.

Anyway, I know people love 3rd Strike, which is fine, but let's not get out of hand with the fanboyism.

HooliganComboFTW said on April 9, 2012 at 11:19 a.m.


They already got male characters dlc planned and a rumor of gender bender alternate costumes for the cast

HooliganComboFTW said on April 9, 2012 at 11:25 a.m.


in the end there will be way more then 8 characters obvious clue from the empty roster slots; just risky since they need decent sales off this game. would support this game since alot of effort was put into this game. character roster on initial release is not a top priority for me as long as the other game mechanics look polished. I know that times are different now but i didn't complain when the early street fighter,tekken, etc fighting games had a subpar roster by today standards yet had addicting gameplay for its time. look at the current naruto and dragonballz games with their 100+ character rosters (maybe a overstatement for naruto) but gameplay wise it doesn't compare to the more serious fight games

Super_Shoto_Fighter_4 said on April 9, 2012 at 11:25 a.m.

I hope the marvel and guilty gear players get into this game then it can really take off.

Fsteak said on April 9, 2012 at 11:26 a.m.

So, the only negatives were that the AI was too difficult, and it lacks modes? I only see positives in that.
"Hardest" difficulty on SFIV was a complete joke, so if he has trouble with "sleepwalk," I'm even more excited.
And are you seriously complaining about a lack of modes on a $15 DLC Fighting game? I'm glad they didn't waste time/money making a "destroy the car" mode. Plus, I'm pretty sure their story mode is better than SFIV's "beginning and ending movies" stories.

HooliganComboFTW said on April 9, 2012 at 11:28 a.m.

concerning how the initial 8 character roster on a game with 3 vs 3 aspect of the game, don't forget their is more custom ratios that should be considered so its not all receptive/ generic. first off you can go 1 vs 1, 2 vs 1, etc etc etc for increased variety as well as the custom assists from a special move to a crouching low kick. also the various colors for the character models is a nice touch to try to keep up the variety for cosmetic purposes.

Rahavic said on April 9, 2012 at 11:29 a.m.

@22 There is no spectator mode at release because there are no lobbies, every fight will be a 2 person match, why would they need spectator mode? When the patch is released for the lobbies it will have spectator mode that has been announced already.

xCDUBx said on April 9, 2012 at 11:32 a.m.

I'll pass I love 2d fighters but this isnt my style.

HooliganComboFTW said on April 9, 2012 at 11:34 a.m.

modes can be added in time since even after releases revenge labs will still develop this game alot and most likely the added modes will be free ( how many modes do you need for a fighting game thats not gimmicky? survival and time attack, arcade, versus,online, and training is the standards typically with some of those more important then others. high difficulty should not be a negative; as long as its not obviously broken then this can give both casuals and hardcores a better satisfaction when they beat the AI.

HooliganComboFTW said on April 9, 2012 at 11:37 a.m.


is that because of the cosmetic art style choice of the game and the theme they choose ( anime like girls with fan service ) or because of the gameplay that you may have tried already doesn't fit to your fancy. Im not trolling just curious since people usually deny this game from the beginning because of the first reason.

sprflyspdrguy said on April 9, 2012 at 11:37 a.m.

Looks ok. Probably gonna skip it.

Rahavic said on April 9, 2012 at 11:40 a.m.

@9 You "tried to play MVC2" and you didn't like it? Ummm...your opinions aren't valid on this story anymore, but you're more than welcome to stick around and read ours. :D

Nago said on April 9, 2012 at 11:50 a.m.

Yeah guys, difficulty alone totally makes a good game and skimping on every feature possible is perfectly acceptable as long as Capcom's games have 20 different modes and 100 characters on release lololol

GokaiGreen said on April 9, 2012 at 11:55 a.m.

(This user was banned.)

lukecage83 said on April 9, 2012 at 12:05 p.m.

@40: To each his own - but I agree w/39. I personally like everything about SFIII (including the music that people seem to harp on the most lol).

RedWaltz79 said on April 9, 2012 at 12:07 p.m.


So you are saying you agree that Third Strike was more evolutionary to the fighting game genre than Street Fighter II? Mmm... okay.

Rahavic said on April 9, 2012 at 12:11 p.m.

I agree with everyone on how amazing the artstyle for 3rd Strike was and I dont mind the music at all, hell I love that sh!t even though I dont play the game, but saying the artstyle in this game doesn't LOOK better is just idiotic. Whichever one you think looks more fluid to you or what have you, saying that 3S looks better from an art point of view is like saying Star Wars: A new Hope looks better stylistically than Star Wars: Revenge of the Sith. I understand nostalgia guys but lets not be blind here.

foolly said on April 9, 2012 at 12:16 p.m.

no movelist is awful. what if i want to try out a few of the cast members to get a feel for them? sounds unprofessional to me. then again 15$ makes up for that. still undecided, ill see what its feedback is like

GodPride said on April 9, 2012 at 12:26 p.m.

The in-game artstyle for 3S look pretty crappy. 3S is mostly known for it's animations which I think looks smoother than Skullgirls'.

Rahavic said on April 9, 2012 at 12:36 p.m.

Oh yeah no dont get me wrong, I see that as well. I think some people just are like blatently saying the artstyle is better is all. Thank you for pointing that out.

JesseRobles said on April 9, 2012 at 12:41 p.m.

At wiki.shoryuken.com/Skullgirls you can find all the move sets of the characters with many tips.

There are many characters for DLC(some planned and others don't, so there's isn't even concept artwork of them), including males. Along other modes as well, like lobbies, spectator mode, survival, etc, etc, etc.

You can learn each girl with the story mode, which is different and personalized for every character. That's gotta keep you busy until the next update.

15 bucks is absolutely nothing. I'm going to support this game, because I think is totally fantastic. :)

Ermapume said on April 9, 2012 at 12:49 p.m.

I find High Difficulty to be both a blessing and a curse. On one hand I become more in-tune with the game for a more satisfying experience; on the other I rage...HARD. Let's just hope Psycho AI doesn't mean BS throws out of nowhere like in UMVC3 and is a good solid challenge. Let's get it on for PS3 tomorrow!

Rahavic said on April 9, 2012 at 1:16 p.m.

I hope the AI is like ST and the cpu just like dash up flash kicks you and stuff. I always enjoyed the AI being hard.

Doopliss said on April 9, 2012 at 1:18 p.m.

No in-game movelists? That's what I hate the most about older fighting games. I've been on edge about this game since it was revealed, and that might be the final nail in the coffin for me.

lukecage83 said on April 9, 2012 at 1:19 p.m.

@ Redwaltz: No, you're right! SFII paved the way! there's no doubt about that - but SFIII's an amazing game - everything about it. As for thinking SFIII looks better than SG is idiotic, I don't agree. You gotta think about it - SFIII originated in the mid 90's (95-96). The only thing SG has over it as far as graphics is it's in HD. Imagine SFIII w/clean a$$ HD sprite work - it would kill this game in terms of appearance! But SG does look really good, and I hope this gives Capcom the incentive to return to their 2D roots so they can re-claim the thrown. Honestly, I'm sick of all this sell-out 3D crap! I gave SFIV a pass, but change ain't always good!

lukecage83 said on April 9, 2012 at 1:20 p.m.


delirium266 said on April 9, 2012 at 1:21 p.m.

100% purchasing this. Who knows if I will like it, but $15 for a new 2d fighter that looks as good as this one is a bargain! Support indie fighting game development so we have other options than getting dicked around by Capcom/Namco all the time.

Zombie4u said on April 9, 2012 at 1:22 p.m.

I can not wait!!! FINALLY!! WOO HOO!!

lukecage83 said on April 9, 2012 at 1:22 p.m.

@63: I did just fine w/out them, and so can you! It's called practice!

Doopliss said on April 9, 2012 at 1:26 p.m.

@68: No, it's called "having to waste my time by looking them up online". Trying to figure out a moveset manually is just a waste of time, you'll never know if you've missed something.

baiken said on April 9, 2012 at 1:29 p.m.

This game has more modes than Vanilla MvC3...

Whengameswerefun said on April 9, 2012 at 1:33 p.m.

@#13 that comment had me in tears

Doopliss said on April 9, 2012 at 1:47 p.m.

@70: That's like saying something smells better than dung.

Suppi said on April 9, 2012 at 2:10 p.m.


sf3 Animation(the way characters move) are better and smoother.

SkullGirls Artstyle(The way characters look/drawn) is better and more crisp. (obviously since its a way newer game)

spman2099 said on April 9, 2012 at 2:17 p.m.

This is really interesting... At this point, the game is being given the exact opposite treatment that Street Fighter X Tekken got. By the end, it didn't matter what Street Fighter X Tekken did, people were going to hate it. People were so upset with Capcom that they were absolutely unwilling to give their game a chance.

On the reverse side, it appears that Skullgirls can do no wrong; the goodwill that has been built up by Mike Z is letting Skullgirls get away with some things that a Capcom game would be crucified for doing. I am sure people understanding the size of the budget has something to do with it, but the FGC would usually be too irrational to consider such things.

It will be interesting to see if the support of the FGC will be enough to make this game a success...

Personally, I can't play games that I can't get into. Furthermore, I can't get into a fighting game that doesn't have a visual style that gels with me. So I really hope that Skull girls proves to be successful; however, I won't be buying it myself.

baiken said on April 9, 2012 at 2:31 p.m.

I would love to hear what are those things that people are forgiving in skullgirls. I hope you got somenthing more than "No ingame movelist".

akemiscarab said on April 9, 2012 at 2:32 p.m.

Not feeling the characters, art style, or combos. It's like an ugly Arcana Hearts. Where are the men? So sick of female fighters.Hope it bombs :)

HolyGhost said on April 9, 2012 at 2:35 p.m.

(This user was banned.)

Sektah84 said on April 9, 2012 at 2:57 p.m.

Zzzz not feeling this game. I'd much rather play sf x tk the folks in here talking bout they prefer this game are most likely Xbox fans who got an incomplete sf x tk or just ones complaining bout the dlc. This game looks pretty boring IMO. The only dlc I want is guilty gear dropping later on this year.

baiken said on April 9, 2012 at 3 p.m.

"This games looks pretty boring"->Goes back to play sfxt.

The irony...

SuperiorTech said on April 9, 2012 at 3 p.m.

this game looks fantastic

xShonuffx said on April 9, 2012 at 3:08 p.m.

To appreciate the art you have to be a fan of old school american style animation, thats what this is based on. Many people here spoiled on anime. And yes, it does take from anime but not heavily, it mostly barrows but doesn't saturate.

As an artist I can appreciate the departure from most art styles. And the voice acting is awsome, a first in a fighting game and I cant' wait to play this. Been lookiing at this since it's alpha build at Evo. it's came a long way.

WabiSabi said on April 9, 2012 at 3:08 p.m.

80 comments and the only 'PC' that ctrl + F can find is the one in 'capcom'

I feel like likelihood of a port dropping all the time...

YoYoCheese said on April 9, 2012 at 3:12 p.m.

@69: With only a few exceptions, every move in the game is either a quartercircle or a Shoryuken motion. Every level 3 is 214 + two attacks. The exceptions are Cerebella's 360, Painwheel's 22, and Parasoul is a charge character and she only has back charges and down charges.

@People who complain about the roster: This was all they had money for, but they have enough DLC characters to triple the roster that they plan to make later (in fact, one of them is already in the planning stages). And yes, there are male characters among them.

kara said on April 9, 2012 at 3:13 p.m.

(This user was banned.)

baiken said on April 9, 2012 at 3:14 p.m.

This game will come to PC, we just got to wait a couple of months. Autum games is already a publisher of EA´s Origin. Steams doesnt make anouncements of new publishers, but im sure they already got an agreement with Autum games.

spman2099 said on April 9, 2012 at 3:28 p.m.


Well, one would be the lack of spectator mode... Remember how people reacted when MvC3 didn't have a spectator mode? People were NOT happy.

Another HUGE aspect is the fact that only 8 characters are in this game. Blazblue got a lot of crap for only having 12 characters when it came out. Blazblue had a much smaller budget than Street Fighter 4, but people didn't give a crap and still hated on it for having such a small roster. On the other hand, very few people have mentioned the limited roster size for Skullgirls.

Finally, no in-game move list is certainly one of them. Any modern Capcom fighting game would be flayed alive for not having a movelist; words like "lazy" and "unacceptable" would be used.

Once again, I recognize the limited budget that the developers of Skullgirls had. I am just pointing out that the FGC are quite happy to ignore certain less desirable aspects of Skullgirls...


With the exception of one character, it would appear that the animation is more a blend of American animation from the 90's and anime. Unless you consider the animation from the 90's to be "old school".

roknin said on April 9, 2012 at 3:37 p.m.

I'm grabbing the game of course, really want to support the artist as well as Mike Z, and also because it looks pretty fun and different. With future updates on the horizon, I can see this being a worthwhile investment.

So many fun fighting games lately. Already gotta' sink time into SCV and SFxT...

@Shonuff...wait. Your name is super familiar. Are you on dA?

caruga said on April 9, 2012 at 3:41 p.m.

One thing I don't appreciate are the screen-shakes, they make the animation a bit hard to follow as to what one fighter is doing to the other sometimes.

baiken said on April 9, 2012 at 3:46 p.m.

New IP fighters allways start with smaller cast compared to established brands, specially when the game use sprite based animation. I take 8 unique and deep characters over 30 similar and simple ones all day. Its also a $15 game.

Rekkka said on April 9, 2012 at 4:06 p.m.

This is a XBLA release yes ???
Just enjoy it for what it is and maybe it will grow on you soon.....

Baby_Astaroth said on April 9, 2012 at 4:23 p.m.

After watching the review I honestly don't see myself spending $15 on this. $10 would have been the sweet spot.

If I remember hearing correctly the move list is on the Skullgirls website. So how is the move list hidden?

I remember when SF2 came out. You had a clear advantage knowing moves when others didn't. People who have played Skullgirls already at live events definitely will have an advantage day 1.

The demo will definitely have to sell me on this. SCV lack of modes has left me a bit salty. I'm in no hurry to rush out and buy another fighter that doesn't have much to offer. Here's to hoping Skulgirls is hella fun.

krazynynja said on April 9, 2012 at 4:31 p.m.

I wish people would stop complaining over the lack of modes and characters seriously, they are on a budget with the game. they put alot of time and work into making each character unique in there own way. And like alot of others said things will be added within updates. Come on support the game so we can get some decent fighters coming our way near future instead of the same ol BS that capcom/namco has been giving us I know for a fact I will be downloading this day one and supporting these guys for the long run. I know Im not the only one getting sick and tired of capcom BS'ing us with there fighting games

xanderglz said on April 9, 2012 at 5:17 p.m.

(This user was banned.)

Tensa said on April 9, 2012 at 5:22 p.m.

@86 the og bb was 60 dollars and skullgirls is 15,and bb isnt no where near as fun as skullgirls

BumblebeeCody said on April 9, 2012 at 5:36 p.m.

Would like more characters but oh well. So far SFxT is the biggest disappointment this year (I liked the ME3 ending) so this is a new game to finally move over to that isn't for 'tards.

Cous said on April 9, 2012 at 5:49 p.m.

Game looks nice. Starting with 8 playable characters reminds me of SF2, and I doubt no one complained about 8 characters back then. Back in my SNES days I paid 50 dollars for those 8 characters so I don't see what's bad about spending 15 for 8 now. Updates and improvements are sure to come so practice your patience and play. GGPO netcode for online is great; the ratio system seems great; challenging AI is great. What more do you people want aside from more characters which is probably going to be happening in the future? Like someone said earlier, Capcom is established so their fighters are expected to have a ton of characters. Skullgirls has to start somewhere, right? No in game move list... *shrug* that could have been a problem back in the 1980s but we're in 2012; we have this thing called the Internet now. I don't remember MvC2 on dreamcast having everyone's moves listed (I could be wrong) or even games before that probably had like 1 or 2 moves listed and you had to find the rest. Maybe people are just spoiled from just being spoon-fed everything, I don't know...

These negative comments people have on this game confuse me so much unless it's just not their preference, which I can understand.

But if there's one thing I've learned about reading posts on this site, it's that you can't make everyone happy so just deal with it.

kanped said on April 9, 2012 at 5:58 p.m.

I've found SFxT to be dull and poorly thought-out, the the DLC insult and the attitudes of capcom fans around it and other things... I don't even want to play any of their games anymore. This game looks like something I could really get into. If anyone's borderline or even anything other than a definite 'no', give the demo a whirl, come up with some combos, have a little fun and see how it goes. It's like 1/3 of the price of the f***ing costumes for SFxT. Regarding the modes; how long did you spend actually playing Survival or Time Trial in SF4? It's a tournament fighter; after day 1, nobody's playing anything but versus and training, anyway.

SrAbuguet said on April 9, 2012 at 6:46 p.m.

I think there's no problem about the move list, I mean, I will have it eventually (that's what they said). Of course you can expect this from a newcomer in fighting games, they have already done much of the work with the characters and the game system, and of course we all know they don't have as many resources as Capcom.

A lot of gamers and myself, expect Capcom to do a lot better than what they have been doin recently, specifically SFxT, which is a absolute regression of the genre. There's no diversity, the only mechanism implemented to feel some variety in the gameplay is THE GEMS. I mean, GEMS, WTF. Think about all those great things we had in the past. The best example for this would be CvS, the original one. Everything in it is revolutionary because the companies took their time to think about something new, useful, FUN, full of things to discover.

Capcom please keep on the serious path, the one far from ABC combos.

And @40, you´re completely right, SF2 was the best one. But it is because it marked the fundamentals of the future, mechanics still present in games of these days. I think of it as a cycle, originated in SF2. Every time it goes back to the origin point, it's like reaching it's peak. For me those peaks were reached with 3S, Alpha 3 and maybe CvS2. So all we need is to wait because, in case SF4 was that peak, the next turning point will happen after some fails (lol SfxT)

EG2 said on April 9, 2012 at 6:56 p.m.

Haha. People defending the lack of a movelist because of budget issues. If Capcom did this there would be no end to the raging. So Capcom should have delayed SFxT to put couch co-op, yet they get a pass for failing to put in one of the most basic things imaginable. Budget and release schedule concerns suddenly are legit excuses? Why should we suddenly care now about that stuff instead of simply what's missing in the final product like in Capcom's games. Talk about a double standard.

werewolfgold said on April 9, 2012 at 7:39 p.m.

I think it's because people want to support a fighting game that just starting out. It's obvious that the devs did what they could and put a lot of work into it when they aren't a large company.

I think that supporting them is like a long term investment, maybe.

Smorgasboard said on April 9, 2012 at 7:45 p.m.

It all depends on the community to run events and promote their games. Comments online won't decide it.

Anyway, I think I'll wait a bit before deciding. Been burned enough from day 1 buys.

Load more comments

Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.