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Ultimate Marvel vs. Capcom 3 official changelog, Capcom side only

Posted by Nate 'Nyoro' Young • October 27, 2011 at 10:11 p.m. PDT • Comments: 171
Ultimate Marvel vs. Capcom 3 official changelog, Capcom side only Gregaman from Capcom Unity has updated the official character changelog today with a look at the Capcom side of the roster only.


Expect a long read, as the changes are extensive. You can catch the Marvel changelog from last week here.

Hit the jump to see the complete changelog.

Akuma


- Health decreased to 750,000. Previously, it was 800,000.

- Decreased priority of Hurricane Kick.

- Increased horizontal knockback range of Hurricane Kick.

- Demon Flip can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Amaterasu


- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist ß (Cold Star).

- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.

Arthur


- Health increased to 850,000. Previously, it was 800,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash (DP + M).

- Increased untechable time for first hit of Hellbound Slash (DP + H).

- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.

Chris


- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shotgun.

- Decreased damage of Shotgun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machine Gun portion of Sweep Combo can OTG.

Chun-li


- M, cr.M can be jump canceled.

- Yosokyaku (Step Kicks) can OTG.

- Slightly increased priority of Lightning Legs.

- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move "EX Spinning Bird Kick."

- Additional hits can be added to Kikosho through rapid buttons presses.

C.Viper


- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move "Optic Laser"

Dante


- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.

Felicia


- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty's Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.

Haggar


- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist a (Double Lariat).

- Assist a (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Hsien-Ko


- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga (Forward + H).

- Increased untechable time from Edoga.

- Increased variety of items Hsien-Ko can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Jill


- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.

Morrigan


- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move Soul Drain (QCF + S).

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu


- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker (Overhead) can be canceled.

- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.

- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).

- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.

Spencer


- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move "Bionic Bomber."

Trish


- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron Bonne


- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist ß (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Viewtiful Joe


- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move, V-Dodge (S + A)

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.

Wesker


- Health decreased to 1,000,000. It was 1,100,000 in MvC3.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Gunshot).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Zero


- Health increased to 830,000. It was 800,000 in MvC3.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga (Forward + H).

- Applied limit on number of air Zero Busters that can be performed in one jump.

- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).

- Fully-charged Zero buster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

Submitted by the_disturbed_113, BryKingBowser, Alex_MMorales, ken123103, Brandon D., and an anonymous reader.
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