Evil Ryu Super Street Fighter 4 Arcade Edition developer blog

Posted by Jonathan 'Catalyst' Grey • March 29, 2011 at 12:08 p.m. PDT
Evil Ryu Super Street Fighter 4 Arcade Edition developer blog A new developer blog from the Japanese Super Street Fighter 4 Arcade Edition team has been posted. This breaks down Evil Ryu's attributes, normal, specials and Super/Ultra moves, along with giving some general bits of info about this character.

Hit the link below to see everything.

Character Summary

• Evil Ryu is a character with strong close and mid-range offense, but weak defense. He can take out opponents, or be taken out in one stroke.
• Same health and stun as Akuma (850 health/850 stun).
• His jump is the same as Ryu's, but his movement and dash are different.

Normal Attacks

• His composition of normals consists of a Ryu base, with some of Akuma's as well as some all new normals.
• He has Akuma's Jumping Hard Kick, Standing Hard Punch, Crouching Hard Punch and Crouching Hard Kick.
• New normals: Close Hard Punch, Standing Medium Kick and Crouching Medium Kick.
• The frame data on the moves are adjusted, so though they have similar motions, they might have different frames.
• Same cancels and Super cancels as Ryu.
• Crouching Medium Kick is based on Ryu's version in 3rd Strike.
• 7 frame start up, so it doesn't Link with any of his normals, but since it has better reach than Ryu's, it works well as a low poke.

Crouching Medium Kick's hit box

Unique Attacks and Target Combos

• His unique attacks are Zugai Hasatsu (Akuma's overhead), Senbukyaku, and Tenmakujinkyaku (Akuma's dive kick).
• Senbukyaku is the same move from the Alpha series.
• It allows Evil Ryu to attack while avoiding low kicks, but can be blocked low and puts him at a frame disadvantage.
• Without hitting your opponent, it's effective at moving Evil Ryu into throw range.
• Target combo is Close Medium Punch, Close Hard Punch.
• Its damage isn't particularly high, so you might not find many places to use it, but since it's a simple motion and you can delay the attack, it's difficult to punish.

Senbukyaku's hit box

Special Moves

• His specials are Fireball, Red Fireball, Shoryuken, Hurricane Kick, Air Hurricane Kick, Teleport, and Ryusokyaku (Dragon Claw/Wheel Kick).
• Of those, Ryusokyaku is a completely new attack.
• In the early creation stage, some were of the opinion of giving Evil Ryu the Jodan Sokuto Geri (aka the Mule Kick from 3rd Strike), but it was decided to give him a new move more befitting of his image.
• Used alone, the attack is slow to come out, but you can can cancel into from Light, Medium, and Hard attacks, it's a strong but flashy move.
• If you have bar, you can perform top-class hard-hitting combos with the move.

Super Move

• His Super move is Shun Goku Satsu (a.k.a. Raging Demon).
• Since you will use Evil Ryu's EX moves often, you might not use his Super much, but when paired together with the Senbukyaku, it's an incredibly powerful technique.

Ultra Moves

• Ultra 1 is Metsu Hadouken, Ultra 2 is Messatsu Goshoryu.
• Ultra 1 is fundamentally the same as Ryu's, but doesn't do much damage.
• However, you can hold the buttons and charge the attack. Fully charged, it does more damage.
• Fully charged and at close range, it does even more damage.
• It might be difficult to create a situation where you can land it, but try it out.

• Ultra 2 is a horizontal Shoryuken, so it might be a bit difficult to use as an anti-air, but you can combo the move from a FADC (Focus Attack Dash Cancel).
• It does high damage, and by itself, with the full cinematic, it does the same damage as Ryu's Metsu Shoryuken (500 damage).

Boss Version of Evil Ryu

• The boss version is very different from the playable version.
• High difficulty, and can unleash some incredible attacks that will make you doubt your eyes.
• If you ever have the chance to fight him, you have the developer's blessing.

Translation by USD on NeoGAF.

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