PS3, 360 HD video comparisons, tech notes for Marvel vs. Capcom 3

Posted by Jonathan 'Catalyst' Grey • March 10, 2011 at 3:10 p.m. PST
PS3, 360 HD video comparisons, tech notes for Marvel vs. Capcom 3 In another side-by-side comparison showing Marvel vs. Capcom 3 on the PlayStation 3 and Xbox 360, EuroGamer took the time to record 720p HD footage of both versions, complete with slow motion, to let viewers take a really careful look at the action on both platforms.

There have been a few other comparisons like this in the past, but EuroGamer's video take is a bit different, and most similar to real world scenarios.

There's a fair bit of tech talk included in this write up, covering things like "low-res alpha buffer," "framebuffer mid-refresh screen-tears," and the like, but if you're into the more technical side of things, it's interesting. Here's a grab from the page.

Looking at the frame-rate tests, both versions seem to be matched for the most part. In regular gameplay, with just two characters on-screen that key 60FPS experience is largely maintained. It only appears to drop in more strenuous situations - such as in the performance of Hyper or team Hyper moves, in which case the effect on the PS3 is greater.

Throw a total of four characters into the mix, however, whilst tag-teaming, and we see more distinct results: the PS3 game starts to drops frames more noticeably than the 360 version. These dips last mere seconds, and are far from being very impactful on the way the game plays as typically the player is setting back and watching the fireworks. However, team attacks do segue directly into action and it is conceivable that expert players will feel the difference.

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