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Filters in Street Fighter 3 Online Edition applied on per-character basis

Posted by Jon 'Catalyst' Grey • June 25, 2011 at 9:10 p.m. PDT • Comments: 18
Filters in Street Fighter 3 Online Edition applied on per-character basis Seth Killian broke down some of the technology in the upcoming release of Street Fighter 3 Third Strike Online Edition, talking about how the filters work, what the budget was spent on, including the game will have its own external servers in an interview with SiliconEra.
Killian dug into the details, "There are three filters, including an unfiltered version and we can’t take any credit for that. Even when the other two filters are applied they are applied on a per character basis. The way the original characters were drawn they were shaded differently. The use of negative space and shadows varies across characters. Even if you apply a filter that looks good overall to some of the characters, it doesn’t necessarily look good to all of the characters."

"That’s not even really where most of the money was spent. A lot of backend technology to implement our own game system of achievements and systems of unlocks. It was a matter of getting into the basics of the code and tearing the code apart from the arcade side to implement it properly. For 3rd Strike it’s the first time where we’ve had access to the source code, which really paid off," Killian concluded. Ripping apart the source code let Capcom add in replay sharing over Xbox Live/PlayStation Network and YouTube. Street Fighter III: 3rd Strike Online Edition also runs on its own external servers.
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Tip from David_I.
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