Updated: Rundown of gameplay changes in Ultimate Marvel vs. Capcom 3 from Olaf

Posted by Jonathan 'Catalyst' Grey • July 22, 2011 at 1:07 p.m. PDT
Updated: Rundown of gameplay changes in Ultimate Marvel vs. Capcom 3 from Olaf Updated: A second blog entry has been posted by Olaf, and it covers the 4 newest announced characters, along with a quick Q&A with both Niitsuma and Seth Killian.


Olaf posted a blog entry up on the Cross Counter site that details a lot of the gameplay and character changes in Ultimate Marvel vs. Capcom 3. Because this is a pretty robust list, it touches on some things you've probably read about here, but it's still a nice compilation with some new stuff thrown in too.

Here's a grab, hop the link to check out everything.
Overall General Gameplay

• X-factor has been nerfed. Damage boost seems lower, duration seems lower on XF 2 and 3.

• X-factor is usable in the air. This is, surprisingly, not a bad thing. It actually adds a whole new, and fun, dynamic to the mix.

• DHC trick is fixed.

• The new hud is ugly, and an atrocity, but you'd be surprised how quickly you can learn to ignore it.

• New voice over's when a character is forced in by another character's death.

• Down TAC still builds yourself 1 meter, but side TAC removes a meter from the opponent. Really irritating / scary.
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