Chun, Fuerte, Sakura, Cody, Guile, M. Bison AE changes

Posted by Jonathan 'Catalyst' Grey • January 31, 2011 at 5:35 p.m. PST
Chun, Fuerte, Sakura, Cody, Guile, M. Bison AE changes The Super Street Fighter 4 Arcade Edition developers have detailed some of the changes to Chun-Li, El Fuerte, Sakura, Cody, Guile and M. Bison on their blog.

For those of you not familiar with them, the red rectangles on the characters represent the area they can strike another player with, and the green is a representation of their hittable regions.

A partial translation of this entry is available below, hit the link to look over it.

Chun-Li


Changes were made to the hittable area of Chun-Li's Focus Attack, the image below shows the new region where she can absorb an attack.

Also, her Down-Toward + Light Kick move now has a 12 frame start up (used to be 10), and it has a slightly larger hittable box.

El Fuerte


The damage on El Fuerte's Ultra 2 was reduced. Previously this move took off 500 damage, but in Arcade Edition this has been dropped down to 450. Here's a lifebar comparison for Yun, top would be the damage this would have done in SSF4 (if Yun was in it) and the bottom is what it currently does in SSF4 Arcade Edition.


Also, Fuerte's Ultra 2 is a little slower, and it now starts up in 4 frames instead of 3.

Sakura


Here are how the new hitbox for Sakura's Standing Medium Kick looks in Arcade Edition. Crouching Hard Punch's hit box is also pictured below.


Her vulnerable hit box on Far Standing Medium Kick was reduced.

Cody


Cody's Crouching Light Kick had its frame properties changed. It now has a 3 frame start up in Arcade Edition, it was 4 frames in SSF4. This is a fast move with a long reach. Here's how the hit box looks.

Guile


Guile's Ultra 2, Sonic Hurricane had its damage reduced from 420 down to 300, also the start up time on the move was increase from 8 to 10, making it even slower. Here's the amount of life this move took off on Ryu, Chocolate SSF4 on the top, SSF4 Arcade Edition on the bottom.


M. Bison


Bison's Standing Hard Kick was changed, and depending on where his legs connects with the opponent at, it does varying damage. At the tip of the leg it does 80 damage, but the rest of his leg will take off 110 damage. Here's an illustration.


Note the two red hit boxes, the one near the end of his leg is the box that takes off less health.


Also, Bison's Crouching Light Kick had its hittable box increased, it now extends almost the entire foot, here's how the move looks now in Arcade Edition.

Next week's entry will be about E. Honda, Gouken, Rose, Ibuki, Seth and Akuma.

Source: Japanese SSF4 blog. Tip from CrimsonClaw.

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