Ryota proud of Marvel vs. Capcom 3's net code, additional online modes

Posted by Jonathan 'Catalyst' Grey • January 24, 2011 at 9:19 a.m. PST
Ryota proud of Marvel vs. Capcom 3's net code, additional online modes Ryota Niitsuma hyped up Marvel vs. Capcom 3's net code in a piece with EuroGamer today, claiming the title has "speed of light" infrastructure for online play.
"It's the speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you're playing from Japan against someone in Sweden there will be some lag due to the distance. But it's all quite satisfactory."
Niitsuma quickly went on to add that there are more online modes to be announced for the game as well, along with a way to quickly select the teams you like to use over and over again.
"In terms of online modes, we haven't actually announced all the modes yet. But, again, it's about repeatability. That's our motto this time. We have three characters to pick and then you have to pick three different assist modes. We gather people who play 400, 500 matches a day don't want to do this 400, 500 times a day.
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