Niitsuma talks Marvel vs. Capcom 3 Mega Man, rage quitter hell with Spong

Posted by Jonathan 'Catalyst' Grey • January 24, 2011 at 9:19 a.m. PST
Niitsuma talks Marvel vs. Capcom 3 Mega Man, rage quitter hell with Spong Spong's 2 page interview with Ryota Niitsuma covers why Zero was chosen over Megaman for Marvel vs. Capcom 3, and also covers the "rage quitter hell" system they've implemented to match up people who drop from games with each other.

Here's a healthy copy and paste.
SPOnG: The character roster means a lot to everyone playing the Marvel vs Capcom series, so you must get an awful lot of requests. My big question in this regard is Mega Man. You have Zero, but not the original. Where is he?

Ryota Niitsuma: I assume you’re talking about the original Mega Man. There was a Mega Man slot for this game - we had room for a character from that series. But when it came to the propriety of that character being in a fighting game, Mega Man has some problems.

If we were to adapt the original Mega Man character into a fighting game he would have to have a lot more extra moves and abilities, and that would then create a different Mega Man entirely. You couldn’t retain his original character as he is. So we looked into other Mega Mans, and decided that Zero had the best list of moves already in existence when it comes to fitting into a fighting game.


SPOnG: Is there a chance for rage-quitters to repent their actions after being sent into the chaos that is rage-quitter matchmaking? What if they see the light?

Ryota Niitsuma: It’s actually top secret to reveal the conditions in which you go to hell [laughs]! But we do have a means of repentance so if you don’t do it for a while you get to come out from this. If you don’t do it on purpose anyway, you’ll never end up in that place. So my advice in that regard would be to not bother [laughs].
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