Super Street Fighter 4 AE devs notes: Ryu, Cammy, C. Viper, Guy & Balrog

Posted by Jonathan 'Catalyst' Grey • January 17, 2011 at 6:19 p.m. PST
Super Street Fighter 4 AE devs notes: Ryu, Cammy, C. Viper, Guy & Balrog The Super Street Fighter 4 Arcade Edition developers have posted a new blog with images showing how some of the changes for Ryu, Cammy, C. Viper, Guy and Balrog turned out in the latest iteration of the Street Fighter 4 series.


For an explanation, and some visuals, hit the jump.

Note that the green boxes in the images below show the hittable area of the character, and the red spots show the region another character will be struck by an attack if this comes into contact with them.

Ryu


Crouching Medium Kick's old hitbox for Super Street Fighter 4.


Crouching Medium Kick's new hit box in SSF4 Arcade Edition. The active frames were reduced by 2, from 5 frames to 3 frames, plus there area you can be hit was made larger. Total frames also reduced, from 23F to 21F, so you can stick out the move at a quicker rate, but because the hurt box is exposed at the front, you have to be cautious.

Cammy


Height restriction on Cammy's regular Cannon Strike while jumping up. You can Cannon Strike after passing around the 6th line on the Training Stage wall (after the 9th airborne frame).


Height restriction on Cammy's regular Cannon Strike when coming down from a jump. While on your descent, you can Cannon Strike while above the 3rd line (27 frames into the jump).

C. Viper


The old hit box for C. Viper's Ultra 2 in SSF4. -In Super, This was only marginally larger than the hurtbox.


New hit box for C. Viper's Ultra 2 in SSF4 Arcade Edition. The hitbox is multiple times larger, making it easier to use in combos, as an air-to-air, etc.

Guy


Old hit box for Guy's Standing Light Punch in SSF4.


New hit box for Guy's Standing Light Punch in SSF4 Arcade Edition. The hitbox was extended upward, and the hittable box is significantly reduced, making it rather good for a light normal.


Old hit box for Guy's Standing Medium Punch in SSF4.


New hit box for Guy's Standing Medium Punch in SSF4 Arcade Edition. This was extended at the fist, making it easier to use as a quick poke. Coupled with the lowered hitbox for Standing Hard Punch, you can land the Target Combo from a longer distance.

Balrog


Old combo damage for Balrog in SSF4 after Crouching Lights into Headbutt into Ultra 1 juggle combo.


New combo damage for Balrog in SSF4 Arcade Edition after Crouching Lights into Headbutt into Ultra 1 juggle combo. You can see this does less damage. Crouching Light Punch 2x, Crouching Light Kick, Hard Punch Headbutt now does 134 damage (down from 162), 299 damage with Violent Buffalo (Ultra 1) added to the end.

Next week's blog entry will have a similar set of changes for Ken, Vega (Claw), Rufus, Fei long, Juri, Dhalsim.

Additional translation notes by USD on NeoGAF. Story submitted by Bushinryuken.

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