Without fan demand, Marvel vs. Capcom 3 wouldn't have happened

Posted by Jonathan 'Catalyst' Grey • February 21, 2011 at 2:18 p.m. PST
Without fan demand, Marvel vs. Capcom 3 wouldn't have happened Capcom's Christian Svensson explained some of the behind the scenes process that goes into getting a Vs. title green-lit recently on the Unity Boards, saying that he partly backed MvC2 and MvC3 being made because of fan demand. He also goes on to discuss the issues Amazon has had with shipping MvC3 and if Street Fighter X Tekken has any hope of appearing on the PC. Here's everything.

I'm just curious, how does Capcom go about making a Vs. game?

Svensson: It starts with a champion. Someone who believes in an idea enough to put some work around it and pitch it at the highest levels of the company.

In Marvel vs. Capcom 3's case, it was Jun Takeuchi (Niitsuma's boss at the time) on the creative side and me on the business side (my conversations with Marvel on MvC2 triggered our internal discussions). In SF x Tekken, it was Ono on both sides (being personal friends with folks at Namco to work out to work out the business terms and being producer on the game).

Now, part of the reason I was a champion for MvC2 and MvC3 was because of all of the fan demand. If it hadn't been for that fan demand, MvC3 wouldn't have happened. The ideas we're asked for all the time by fans in this forum and the suggestion box give us all food for thought. We consider many ideas as we plan our product roadmap. Some are interesting creatively. Some are interesting from a business perspective. We strive to have both boxes ticked when someone steps up to champion an idea.

Would Capcom be comfortable with a game where Sub-Zero can rip Ken's head off? — Brandon

Svensson: [...] No, that's not something I would be comfortable with in a game produced by Capcom. That's not generally what we do. It would be much more appropriate in a game produced by Netherworld because that's what they do.

I pre-ordered my game from Amazon back on January 7th, 2011. February 15th rolled around, and I got nothing... So obviously I've been anxious for this game to arrive and I've been checking the status for the past 3 days. Still nothing has shipped. [I've had similar issues with the strategy guide.] — Ult Assassin

Svensson: I'd hate to say it but this is an Amazon issue we have no control over. Trust me when I tell you, we have enough problems with our fulfillment vendor on our own store and we can't be policing other retailers.

Amazon had their allocation early. I know they turned off pre-orders early to not exceed the allocation we told them they would get. I also know they had all of their copies in warehouse more than a week in advance of the street date, so I'm not sure what "supply" or "insufficient copies" they could be referring to.

I'm going to have to ask you to continue to take this up with Amazon.

On the strategy guide, there I'd bet they simply didn't order enough from our licensee, Brady Games. They did a fantastic job on the guide and it's in very high demand.

Will there be a Street Fighter X Tekken on PC?

Svensson: I'm still pushing on things like this guys.... I know you want it. No news to report right now though.

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