Ultimate Marvel vs. Capcom 3: Multiple changes for Iron Man, Vita release is speculation

Posted by Jonathan 'Catalyst' Grey • August 8, 2011 at 9:38 p.m. PDT
Ultimate Marvel vs. Capcom 3: Multiple changes for Iron Man, Vita release is speculation Offering up a few more details for Ultimate Marvel vs. Capcom 3, Seth Killian and Christian Svensson put in some time recently on the Unity Boards. Seth talks about how Iron Man received multiple changes and that he has more tools and Svensson covers topics like DLC and YouTube video sharing.


There's also a bit on SSF4 AE v2012 and DarkStalkers thrown in for good measure. Hit the link below to read everything.
Can you confirm Iron Man will have a new move in Ultimate Marvel vs. Capcom 3? — Vuru

Seth Killian: We're letting people play and discover for themselves, but not giving out more details than were shared at the panel directly.

I will say that Iron Man has undergone a number of changes that, to me, make him feel quite different. Some will love the new Iron Man, some may want the old one back, but in my opinion right now his overall arsenal is more effective rather than making him play like a poor-man's Magneto with a better assist.

Why won't UMvC3 have YouTube sharing? — Chaosx2

Svensson: The team focused on maximizing content for UMvC3 that benefits all buyers. If you'd like a few less characters we could have probably worked something out but let's not make out like YouTube uploads are a "standard feature" by any means and more content is more "bang" for the buck.

And such an implementation is definitely non-trivial. It took a long time to work it out on SF3:OE.

And no, you can't just pick up what we did in SF3:OE and plug it into MvC3 and have it work. It doesn't work that way.
It's a lose/lose situation. You people complain about there still being a DLC price for Jill and Shuma, but if they made them free and ready to play for UMvC3, you'd be crying about how much they cheated you out of $10. — Mr. Reaper

Svensson: As stated in multiple interviews literally the week of announcement, existing DLC for "Vanilla" will be made available on Ultimate (except shadow modes which won't carry over). If you bought it for Vanilla, you will have access to it on Ultimate.

It is the exact same approach we took with DLC on SFIV to SSFIV and from SSFIV to Arcade Edition.

Buy once, use on multiple games.

Is Ultimate Marvel vs. Capcom 3 for the PlayStation Vita a legit thing, from the French Amazon site? — Sean

Svensson: Rumors and speculation. No news sorry.

Does Keiji Inafune own Mega Man? — Cirno

Svensson: [...] No, he does not.

Is there any chance that version 2012 for Super Street Fighter 4 Arcade Edition will include any other extras besides balancing? — Chaosx2

Svensson: At the moment the focus is solely on the rebalance. No additional features or content are currently planned. [Editor's note: Sven put an emphasis on the word currently here, so like most things, it doesn't sound like this is set in stone.]

How can we let Capcom know we want a new Darkstalkers made?

Svensson: Just keep doing what you're doing - evangelize the brand, make fan art, fan fiction, talk about it on forums, expose your friends to it and keep raising its profile.

Would Capcom let another developer make Darstalkers 4? — Jody

Svensson: Without talking about the possibility of Darkstalkers but in the name of shedding light, we do work with external teams on our fighting games currently (Eighting and Dimps specifically though Iron Galaxy probably also qualifies at this point). That said, these outside shops are directed and backed up by a significant amount of internal resources too for character design, creative direction, game design, balancing, etc.

Tip from Boba and Fome.

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