Super Street Fighter 4 Cross Counter guide to beating your friends

Posted by Jonathan 'Catalyst' Grey • September 27, 2010 at 11:22 a.m. PDT | Comments: 23
Super Street Fighter 4 Cross Counter guide to beating your friends Gootecks has posted a free Super Street Fighter 4 guide, which is available on the Cross Counter website. This is geared towards casual players up to people of intermediate skill.


The guide, a 38 page .pdf file, covers many of the basics you should learn when you're looking to get better at SSF4. It moves on into mid-level tricks and tactics and includes step by step instructions of the things you should be practicing and trying.

Here's a copy and paste from the file.
Although all characters have a Super Combo, some characters’ Super Combos don’t provide them with additional options or capabilities, they just are higher damage versions of their EX or non EX Special Moves.

For example, Balrog’s Super gives him the new ability to go straight through EX and regular Fireballs from relatively far away, effectively shutting down the opponent’s Fireball game. Also, he can cancel far MK into Super, which is one new weapon added to the arsenal.

On the flip side, Zangief and T. Hawk’s Super both are just high damage versions of their Spinning Piledriver and Mexican Typhoon, respectively. They don’t gain any new setups with their Supers, but they gain new capabilities from their EX Meter. If you’re playing a Fireball character against Zangief, once he gets one Meter, you can no longer throw Fireballs at him from nearly half screen because the EX Banishing Flat goes straight through it. T. Hawk’s EX Condor Spire also goes through Fireballs, although its range is not as long as the Banishing Flat.
Thanks to Ryan and DaPhillirican for the tip.
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