Q&A with Mago, the Fei Long Super Street Fighter 4 player from Japan

Posted by Jonathan 'Catalyst' Grey • November 3, 2010 at 12:29 a.m. PDT
Q&A with Mago, the Fei Long Super Street Fighter 4 player from Japan Mago, who recently won the GodsGarden SSF4 2.0 Online Tourney, participated in a Q&A session with Jason24cf.

He discusses the potential changes (some of which didn't end up happening) to Fei Long in the arcade edition of SSF4 and talks a lot about the character in general. While the English is a little rough in parts, it's still a good read.

Mago is considered by many to be the best Fei Long player on the planet right now, and it's nice to see someone at the top of their game break down their main character. Here's a snip from the interview.
Q. If you could have added something to Fei long, what would you like to have seen added or adjusted?

A. I'm satisfied with Fei Long now in use. Dare to say, reduce the hitbox when cr.HP and make it can be cancelled from Focus Attack. In place of that, remove the Hard Chicken Wing invincibility and increase its recovery. I think it makes Fei Long's attribution emphasized. I think Fei Long is a character for footsies bit by bit. And I hope to change commands for FK and Tenshin.

Q. What are Fei’s most difficult match-up’s in your opinion? In those match-ups that you mentioned how do you approach them and what do you look for to help you gain an advantage back in Fei’s favor?

A. I feel it's hard when match up with Balrog (Boxer). All I can do is checking with vertical jump and show Focus. It makes to save Boxer's charge and rule my zone. I think I don't have enough experience with this match up. So I don't have much words to say :(
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