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Chat recap with Tatsunoko vs. Capcom's producer

Posted by Jonathan 'Catalyst' Grey • January 20, 2010 at 4:09 p.m. PST • Comments: 0
Chat recap with Tatsunoko vs. Capcom's producer Ryota Niitsuma, Tatsunoko vs. Capcom: Ultimate All-Stars' producer, participated in a video chat Q&A at Capcom U.S.A.'s headquarters.


There's archived video of the session, which lasted for about 40 minutes, but to save you time, I've typed up a recap of the most interesting stuff here.
General information

• Online match making hooks up players who have similar point totals. Players who try to trick the system by disconnecting or doing other devious things will get matched up with each other.

• There wasn't enough time to localize the animated endings from Tatsunoko, lots of issues here, so they went with the still shots and had them redrawn by Udon.

• If the game sells well, they can start talking about making a sequel.

• You can unlock a special mini game by looking for something specific during the ending. If you find this and do whatever is required, you'll unlock a mini game (probably the shooter we've been hearing so much about).
Characters that didn't make the cut

• The Samurai Pizza Cats weren't included because discussions with Tatsunoko didn't progress enough to get them in there, it went down to the wire, though.

• The development team talked about including Zangief and Mike Haggar, but weren't able to work them in. This happened a lot as they got requests for Resident Evil monsters, Power Stone, Breathe of Fire, Ace Attorney and Speed Racer cast members. The answer Ryota gave multiple times was that many of these characters didn't fit well from a design standpoint, or they already had other people that fit the roles these fighters would have taken on.

• Dante from Devil May Cry was apparently talked about a good bit, and if there's a sequel he might be in the game.

Balance and features

• The team didn't want to make the game as tightly balanced as Street Fighter 4 since Vs. titles are more about having fun and being over the top. They wanted to avoid decreasing the fun factor because certain fighters are overpowered though, but the balanced is more relaxed than a traditional Street Fighter game.

• The more you use Tatsunoko characters the more of them you'll unlock, same with the Capcom side. But Ryota said they're not difficult to open up, same goes with the extra colors.

• Jun the Swan has been rebalanced and is better now. Note that most of the cast probably have been tweaked, but Ryota specifically mentioned Jun.

Why certain cast members were included and the website leak

• Alex was included over other Street Fighter 3 cast members because he was the main character from the series, and they didn't have too many grappler/power characters on the roster, so he fit well.

• The new cast members were all announced in the order they were created in. For example, Yatterman No. 2 was the last character announced as she was the last of the new fighters that were added.

• MegaMan Volnutt was selected over the classic MegaMan because he's always upgrading and changing his weapons, so they thought that would fit better with their goals for TvC.

• Keiji Inafune recommended they use Zero from the MegaMan X games.

• Capcom wanted to hold off on announcing everyone until after the game was released, but it ended up being a good marketing idea to announce them how they did.

• Ryota Niitsuma wasn't too pleased about the website leak for TvC, but the publicity was good, so it all worked out for the best.

Other stuff

• This title was made for the Wii as Capcom wants to make games for all systems, and there weren't many fighting games on the Wii and they thought a Vs. style game would fit well there.

• All of the secrets should be known by now for TvC. Blame Capcom USA for that, according to Seth Killian. Although how we access all of them is still a bit of a mystery.

• Both Tatsunoko and Capcom pitched the initial idea for this game back and forth. It wasn't necessarily one party that really pushed for this, but more of a mutual thing.

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