S-Kill adds further thoughts on Super Street Fighter 4's alt. costumes

Posted by Jonathan 'Catalyst' Grey • February 2, 2010 at 2:31 a.m. PST
S-Kill adds further thoughts on Super Street Fighter 4's alt. costumes A number of people were upset that Capcom will be charging a fee for the new alternative costumes in Super Street Fighter 4.

Throwing his 2 cents into the fray, Seth Killian hit up the Unity Boards with some thoughts on the subject and also reiterated the fans will have some reason to smile after they see the reduced price for the game.

If the costumes were made AFTER the game's initial release and went BEYOND the original scope of development — and NOT on the disc — paying for them would be more than acceptable.

Seth: [...] I bought the Borderland's downloadable content (DLC) for "The Zombie Island of Dr. Ned." It was released after the main game, and it was an actual download that took a half-hour to complete. Okay, so I spent a half-hour waiting for it after I decided to buy. Is that somehow better than an unlock? Why, exactly?

Is it because you think the Borderlands team started on the "Dr. Ned" DLC *after* the main game came out? Because they didn't. They began development long before the game was finished. Are you saying that I, as a player, should somehow care about the creation start date of the content? Because I don't. I enjoyed Borderlands and wanted to play some more. I'm not sure why I should be interested in when the Borderlands team started working on it — I'm just happy it was there, and was happy to pay for some additional fun in a universe I was enjoying.

At any rate, although it was not on the disc, the Borderlands team were done with the DLC well before launch of the actual game. This is also the case for virtually all other significant DLC that comes out within 6-8 months of a game's launch, and will be the case for Super Street Fighter IV costumes.

DLC costs money because it costs additional money to create. Those costs are the same, regardless of whether the created content gets delivered on a disc, or as a download. I can understand wanting as much as you can have for the lowest price (and SSFIV will give you a lot at a low price), and not wanting to pay for DLC at all, but I have never been able to understand the whole "on the disc" vs. "downloaded" distinction.

IMO the SFIV DLC is the easiest kind, because it doesn't affect the core experience — it's literally eye-candy. You're of course free to come to whatever conclusion you want about buying DLC, but the whole "on the disc/not on the disc" question seems like a total red herring to me. Developers create DLC in parallel with core game development. It has its own budgets and schedules, and is often finished before the core game. It's there as an option for big fans of a given franchise, and your support helps them to create more products in that universe (which you presumably think is a pretty good thing overall).

I still don't think you understand, paying for costumes sucks!

Seth: [...] If you need me to understand that you don't like paying for costumes — believe me, I have heard it loud and clear.

Super Street Fighter IV is packing a lot of value into the core product — hopefully we can share the reduced price soon and that will be a reason for some smiles. I gave you my thoughts on the "on disc" vs "download" issue earlier here, and even if you think I'm an idiot, it remains true that it's a very good time to be a Street Fighter, and I hope you will have fun with the game, DLC or no. My hope is that political feelings about costume pricing structures aren't a big enough deal to miss out on punching some fools in the face.

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