The thought process behind Marvel vs. Capcom 3's alt. color schemes

Posted by Jonathan 'Catalyst' Grey • December 21, 2010 at 5:45 p.m. PST
The thought process behind Marvel vs. Capcom 3's alt. color schemes Chris Baker wrote an article talking about the thought process behind which costumes were created for some of Marvel cast members in Marvel vs. Capcom 3.

The write up not only includes detailed explanations, but also some screen captures to illustrate things. Here's a snip.

If you know comics, you know most characters have one or two iconic outfits we associate with them... plus, in many cases, many others we don’t. What follows is a small sample of the color variations you can expect when you play MvC3, plus an explanation of the thought that went behind each, usually based on less iconic ensembles. There were two key rules we had to deal with as we selected each alternate color scheme:

1. Gameplay comes first, so the color scheme has to differ enough from the others to easily differentiate in the heat of battle. Because of this, we can’t do alternates like “Bucky Cap” for Captain America — they’re just not different enough.

2. The color scheme has to fit on the character model. For this reason, I hesitate to call these “alternate costumes” (although in some cases, they actually are). With so many characters, changing the models to get completely authentic alternates in there would delay the game quite a bit—and we think you want to play in February. You’ll see some examples of this below.

So, with that in mind, here are five characters, along with their three alternate color schemes, along with the story behind each. And yes — they all have a story.

Sent in by Mr_Pavy, Dingil, JustEddie, Kevin P., KingCris and KnightMysterio.

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