Nathan Spencer Marvel vs. Capcom 3 character analysis

Posted by Jonathan 'Catalyst' Grey • December 14, 2010 at 9:15 p.m. PST
Nathan Spencer Marvel vs. Capcom 3 character analysis Nathan Spencer, from Bionic Commando, is the latest character to have an in-depth analysis written up for him by Sumoslamman.

As with prior articles, this provides detailed information on this character's moves and play style and what you can expect from him come February. Here's a snip.

First impression

Most mobile grappler ever! He can grab you from a screen away, grab you while you’re laying helpless after a beat down, grab you while you’re in the air, and of course he has a sick unblockable grab with what looks like different followups. Holy S team it looks like we might have a Jack of All Trades on our hands here.

Normals

Spencer’s normals look dang quick. Not only that but it seems like they do great damage. His little aerial raves simply womp, even without the OTG (off the ground) grapple claw followups. His low magic series has great range (Video 2 – 1:52) and his low hard attack comes out really quick and combos into his launcher (Video 2 – :16) and his Bionic Punch hyper for some quick and dirty damage (Video 2 – :50). That 4 hit combo does nearly 50% damage to MODOK!

You can find an archive of previous articles in this series here on the EventHubs.com forums.

Sent in by Icytor.

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