Guy Super Street Fighter 4 resets and mix ups video

Posted by Jonathan 'Catalyst' Grey • August 1, 2010 at 3:01 p.m. PDT
Spotted over on that a new video detailing a few tricks and tactics with Guy has been posted by Goodpart.

This helpful clip runs through some of the resets and mix ups Guy is capable of in Super Street Fighter 4, although you might not want take some of the opinions expressed in it to heart.


BlackHart said on August 1, 2010 at 3:18 p.m.


canabalistic999 said on August 1, 2010 at 3:25 p.m.

Very good stuff here, only problem is how true the mash DP statement is... it really takes a toll on frame traps in this game and the reset rushdown can get very risky against DP characters

Wardog said on August 1, 2010 at 3:30 p.m.

Guy is the man

Majin_Acolyte said on August 1, 2010 at 3:31 p.m.

I hate how easily Auto-correct DPs come out on dash-under cross ups. It really limits offense in the game and is extremely lame to get hit by when you know your opponent was just mashing.

deathheadver666 said on August 1, 2010 at 4:07 p.m.

lol funny part is thats every shoto that u play online they mash dp it on;y fun when u look at it as a way to try and get around the mashing lol

radica said on August 1, 2010 at 4:26 p.m.

The big problem is getting your opponent into the corner. Most of the time you need to be willing to spend 3 meters by FADCing a Houzanto into EX-Houzanto which almost always grants you corner position.

Nukka said on August 1, 2010 at 4:44 p.m.

Man Guy is awesome, but damn does he suck. It's extremely hard to play footsies with him, and alot of moves beat out his resets. Most of the time if you win it's because the opponent doesn't know the matchup.

Here's hoping they can somehow improve him through the arcade patch.

Existent said on August 1, 2010 at 5:54 p.m.

All right let me make this clear because I've wanted to get this off my chest for some time. If someone is a DP masher then you should have the common sense to stick to the basics of bait and punish as that's clearly all you need against a player like that. people watch tournament matches, think "Oh I can't WAIT to try this out", then rage because their online opponent was too stupid to fall for a mind game. Well guess what? If your opponent is that bad then you shouldn't have a problem with them anyway. The game is about reading your opponent, not memorizing a systematic attack formula.

Saikobooru said on August 1, 2010 at 5:59 p.m.

Great post.
I'm quite familiar with that situation, where I want to do lk tatsu resets with Akuma and stuff. It just doesn't work too well online. :x

PhinnyCupcakes said on August 1, 2010 at 6:01 p.m.

nice comment at the end by him... "yeah, but Guy still sucks.. soooo... yeah."

amuro0093 said on August 1, 2010 at 6:18 p.m.


Ahem, it's me. Did you read my mind? lol

SRKen said on August 1, 2010 at 6:40 p.m.

@Existent - Perfectly said, you nailed it 100% nothing else to say after that...

samuraix025 said on August 1, 2010 at 7:05 p.m.

@ Radica

theres many other ways to corner you opponent without blowing meter like that. I can give you a list of the MANY things wrong with Guy. also you can shoulder > ex shoulder without FADC

Wardog said on August 1, 2010 at 7:17 p.m.

@13 i would like to see the list you got on Guy. this isn't trying start something, i just want to see if we got the same problem with him. because Guy do need a good upgrade, but i will still with him. Cody & Guy FTW... BINGO!!!

Wardog said on August 1, 2010 at 7:19 p.m.

@15 Why?

resource said on August 1, 2010 at 7:32 p.m.

If they're a DP masher then do something else.

Stop whining because people do their characters moves.

No one cries about Ibuki's vortex or Fuerte's vortex or even Rufus' vortex.

samuraix025 said on August 1, 2010 at 7:55 p.m.

theres a few things wardog

his Mp>hp target dombo whiffs on some people

his final fight combo if you block the first 3 hit you can ultra the 4th before it comes out

the bushin run>over head recovery is too slow and can be bunished even if it lands

the normal tatsus have little invincibility so its use as an anti air is limited

the bushin flip has a dead zone where you can do it and nothing comes out at all

the ex hozanto doesn't share the mid-high invincibility the others do (personally I think it should have the same properties as say blanka's ex ball but thats just me)

in every other game guy is in his over head hits twice why change it?

bushiin combo throw variation > ex honzanto should work but it doesn't

in the alpha series the jump down elbow is an over head and crosses up

the 3rd hit of the bushin chain should be cancel-able into special like alpha as well

ex tatsu not hitting on both sides is a sin.

thats all i can remember from my original post, I couldn't find it so I rewrote it off memory.

bonus stuff:

flip kick (down forward Hk)> Hk tatsu> super works on most people but flip kick >HK tatsu > doesn't land at all when it blatantly should

same goes with bushin chain > fadc >ex kaiten izuna otoshi
not the most practical combo but man that would look cool lol

samuraix025 said on August 1, 2010 at 7:57 p.m.

the bushin run>over head recovery is too slow and can be can be punished* even if it lands

Wardog said on August 1, 2010 at 8:12 p.m.

@13samuraix025 I see now, wow Guy need a upgrade bad. Thanks

radica said on August 1, 2010 at 8:22 p.m.

A lot of fights if the opponent actually knows the match-up is living hell because they know how to deal with Guy's mixups and they know what his shoulder jump cancel priority can do. Guy basically needs to play with tons of fakes in matches like these.

jonisk said on August 1, 2010 at 8:42 p.m.

wow im really mad the author of this video should give me credit for the end. stay salty is my catch phrase!!!

PainKiller said on August 1, 2010 at 9:27 p.m.

in the world of street reversal 4 no advanced tactics shall work against invulnerable reversals

I jab my couch sometimes, not believing someone was able to reversal shoryuken my overhead 3 times in a row, or the single reset dudley have....

offensive characters have alot of disadvantage against that (names, guy, dudley, makoto) you gotta pull high low stuff 50% of the time only...

Goodpart said on August 1, 2010 at 9:49 p.m.

Dude that made the video here. A few things: cl.HP is definitely a good option for resets, and if you're point blank I'd definitely use it. st.MP works no matter what the distance, which is why I mentioned it.

Also, I agree that you shouldn't try to play mind games with idiots -- I even mentioned it. Run/stop to punish is pretty much a sure bet, but unlike sitting in crouch block, you'll find it'll work against better players as well. You shouldn't rely on any mixup too much though -- what's the point of a mixup if you just keep doing it over and over again?

To me, sitting there waiting for a DP creates bad habits, and you'll probably eat it against anyone who has any idea as to how to play the game.

Last thing: Yeah, run-overhead is pretty unsafe; -6 on block, +2 on hit. But given that it has 3 active frames on the second hit, you can time it so that it hits on the last active frame and score yourself some extra advantage. You can actually link it to a jab at that point, meaning that run-overhead > bushin chain > ultra is possible.

You could also land a counterhit and get another 3 frames, which makes this a lot easier.

TheOneandOnlyone said on August 1, 2010 at 9:53 p.m.

Yea i main guy and i say i've main him sense the game came out and yes like most of the people in here said,guy sucks.Yea he does i agree but you should pick a charecter not base off tier but, pick someone base of your life etc.He has a lot of bad match ups but i just have fun playing him tho,the way I see it as if a match up is 6-4 and i am in a tourny knowing the fact i only got to win 2 sets to send the guy to loser bracket.Knowing the odds or in his favor and winning, man what can i say it feels good.what can i say sometimes you got to gamble and take a hit to get a hit.Thats what Guy all bout if you don't like that thin ok thier's someone for everyone.

samuraix025 said on August 1, 2010 at 10:29 p.m.

@ 26

if you read my previous post some of the things on there like the Mp>hp whiffing is something that can only be blamed on bad hit boxes, not bad match ups, I've used guy since alpha 1 and compared to all alphas, the ssf4 guy is considerably weaker. a saltier man would claim guy was weakened on purpose with the changes that were made to him. a bad match up is one thing but nerfing a strong character from previous games to the ground is something all together different. (awesome now I am sounding trollish *sigh*)

also to add to my list:

why doesn't Hk tatsu hit standing opponents?

and the hit box for his Cr Mk ends at his ankle so the move can whiff oddly as well

I believe the run>over head has a weird hit box like that too but I'd have to check

lynx_vega said on August 1, 2010 at 10:31 p.m.

yeah guy is an interesting character, but he need to be buffed, but like someone said, its just for fun and win with you favorite character feel so good, but even with that the game needs a little rebalance, some people like Bison have so much safe moves


why hate vega?? -_-

I_want_your_sister said on August 1, 2010 at 11:27 p.m.
Goodpart said on August 1, 2010 at 11:28 p.m.

Run-overhead doesn't have a weird hitbox. It has a vertical one for the first hit that's actually pretty good, and the second one's a horizontal box that stretches out past his foot. They're both very good.

There are some weird quirks to his design for sure, and that's why Guy's terrible. But with a few fixes he could be spectacular. I have my thoughts on that but I'll save them for another time.

I_want_your_sister said on August 1, 2010 at 11:30 p.m.

never mind there old.

chickenwings said on August 2, 2010 at 1:49 a.m.


The point is that it takes away from the game. U cant use higher level mind games and mixups just because the guy is mashing so u have to lower ur game down to his level instead of just running him over as it should be. ANd ur forgeting that the mash is used by good players aswell. With ex meter(its so easy to build with ryu) u can mash safely. Also smart mashing(there is such a thing) can slow down offensive pressure since now u can catch me looking for the mash. Knock downs dont mean much anymore and in some cases(ryu) ur almost as strong on ur back then standing up(dp fadc ultra).So that whole "bait and punish" crap is true but really doesnt counter the arguement of mashable/short cuts hurt the game.

samuraix025 said on August 2, 2010 at 3:16 a.m.

after testing alpha series guy can special cancel at any point in the bushin chain combo not just the rd hit as previously stated. guy was nerfed... badly

samuraix025 said on August 2, 2010 at 3:16 a.m.


Chisin_Jong said on August 2, 2010 at 7:15 a.m.

samaraix025 speaks my mind!
I agree with him totally.

Makoto_is_sexy said on August 2, 2010 at 7:50 a.m.

this is ssfiv not alpha three
if you compare to other sf games u can argue about anyone getting nerfed stop crying allready...use what is given...if you still succk pick someone else...

omg ryu doesnt have fake fireball any more...thtat was a great tool they nerfed him
oh yea that was hdr not super mybad...
omfg guiles sonic hurricane no longer surrounds his whole body.....oh mybad that was mvc2..close one
omg makotos grab and choke has been uberly nerfed oh wait a sec that was third strike

oh hell no akumas BnB fadc red fireball does crappy damage... o wait a sec.. omg omg omg nerf nerf nerf akuma sux right...ummm no ex srk close one

im not saying guy does need some minor buffs...but so do others

Makoto_is_sexy said on August 2, 2010 at 7:52 a.m.


Existent said on August 2, 2010 at 8:24 a.m.

I never said that huge reversal windows don't hurt the game, I said that it's about reading your opponent more than anything else. Some people just can't get over the fact that this isn't Alpha 3 or 3rd Strike.
You're really just reiterating most of what I said: It's a guessing game.

chickenwings said on August 2, 2010 at 8:54 a.m.


its a guessing game that in alot of situations favors the guy on the ground more then the guy on his feet. People shouldnt get over it. And no, u didnt say anything about that. Ur post in a way defends that nonsense by stating that nobody should have trouble with mashers but i pointed out why mashers forces u out of ur game since now instead of useing mind games to totally destroy them i have to switch into a bait and punish mode that WILL shift the momentum if the guy ur fighting has half a brain, not to mention if u have ANY type of lag useing even throws to punish is risky much less combos/ultras.

Makoto_is_sexy said on August 2, 2010 at 9:04 a.m.

ummmm...since when is bait and punich not a mind game???? im not saying that playing mashers is fun..but usually when i play if i can bait threee srk in a row they usually stop..not saying all of them will.

i really hate playing mashing kens still all they do is jump round house then frame trap with lp srk to hp srk so ive learned to keep blocking( why did they give it more invc frames)...but then these mashers get smart and grab after first srk....which im not option select teching the throw because of the damn hp srk really annoying ...i agree they need to find some balance with the system...and yes im purley speaking online...we have ssf4 at my arcade which is irrelevant because people ddont mash there but still lag does suck for all these one fram link and 3fram srk with invc frames lol

and by the way i play makoto so it sucks at times but ohwell

Makoto_is_sexy said on August 2, 2010 at 9:09 a.m.

not to mention that makotos dp totally blows its hard to hit as anti air wich is what its made for...but hits people in crumple stun...ummmm weird they should make a unique triangle hit box for it or something hahahaha just talking crap but most of the time ill take the air to air hp which has great priority dash under grab and choke

Existent said on August 2, 2010 at 9:12 a.m.

This is just too in depth to argue about without getting into character specific match-ups. All I can do is speak from my own experience and say that I think the issue is generally overblown as it's rarely been a problem for me throughout thousands of matches regardless of character or skill level. You adapt to the game or play something else, not the other way around.

Makoto_is_sexy said on August 2, 2010 at 9:21 a.m.

not really mashing srk willl hit anyone who misses a one frame link regardless of characheter....

i know i know dont miss link hahaha

dont make BnB one frames link hahhahaha

JinZo said on August 2, 2010 at 10:38 a.m.

Guy's Alpha theme is sooo much better than Guy's SSF4 theme.


xShonuffx said on August 2, 2010 at 10:53 a.m.

ROLF all these comments are about mashers it's like you guys never played Street Fighter before.

I was gonna main Guy cuz I used him in Alpha, but when I played him in SSF4, he just did'nt feel right, a bit slow. He has some advantages though. There are some really good Guy's but once you break him down he pretty much loses to everything else.

First off the corner tricks are great but you gotta use it sparringly, a lot of people get too greedy and usually it can hurt if they guess/mash right.

And finally that reset is awesome but it can be difficult to do because you have to link with lp then mp, hp, down+hk. you can't start with mp. what does this mean? If the opponent is crouching and getting hit you can't do this trick, lp goes right over a crouched opponents so your combo ender has to be different and since like 80% of opponents block low initially.... well.

Still an awesome character.

Makoto_is_sexy said on August 2, 2010 at 11:17 a.m.

like we said already he is not slpha need to make that comment again stop the comparison...whats funny about about mashing comments this in the only street fighter that you can insanely mash dp....i want you to name another other streetfighter youre much more likely to get a fireball than rolling the joystick mashing punch...due to input buffering only for dp not way guy looses to everything else... if you break him down you know what not to do...just as much as what to do

samuraix025 said on August 2, 2010 at 12:48 p.m.

@ makoto

Rose and even gen though he's still low tier, were buffed because people complained that somethings they did in alpha they couldn't do in sf4

most of the things I mentioned are legit and make sense. referencing alphas guy for these examples was done to give a source to why I believe he is comparably weak, but if they would just fix his oversights like his Hk tatsu not working on grounded fighters and even more so his mp>hp target combo whiffs he'd become that much better

everything i mentioned (except his ex moves) guy can do in every game he's been in and the properties of said moves have been pretty consistent.
ryu's fake fireball wan't in every game.

guile's sonic hurricane comes out exceptionally fast and he recovers from it just as fast, and due to the size difference compared to MvC 2 having him in the middle it would kill the range of it. and it also wasn't in a street fighter until this game.

and makoto grab/choke I think I still hear the tears falling from makoto users about how it was gimped.

and I didn't complain about guys damage output and akuma still has the combo, so thats a moot point

the changes made to guy were not needed, even if he still had all his moves original properties his moves, his really bad match ups would still have been really bad match ups. but by changing those properties and some of his moves just whiffing completely, it makes what was once a good Guy bad

CMAyhem said on August 2, 2010 at 12:58 p.m.

ROFLMAO at the end!
i think guy is a good character man look at what he can do.
too bad ppl online just keep doing his demon flip at full screen!

Gorav said on August 2, 2010 at 9:50 p.m.

Your wrong there a lot of people to cry about all those vortex' Sure its annoying but that a play style that they cant go very far with just practice blocking those moves and you'll get 5 more wins a day, vortex'suck not worth learning if your struggling with it.

Makoto_is_sexy said on August 3, 2010 at 10:47 a.m.

@ samurai

akumas far roundhouse misses alot on second hit..makoto cant grab ans choke half the cast after hp hayate..if it doesnt work for now dont do it since you now its not reliable.. and akuma does have the combo buts its nerfed useless so gues what i dont use it.. thats all im really saying is if it doesnt work why would u continue to try it again and again..thats the definition of insanity the outcome wont change..
and guiles sonic huricane you must not play sf much hahah the sprites in mvc2 where much smaller than sf4.saying was in fact BIGGER but the range was equal..and since he was in the middle it stoped missed cross this i can jump over him on start up and punish if used wrong and it had pull factor in...if you where not blocking it sucked you in...and also guile had the sonic hurricane in multiple games which in cvs2 it worked alot like the sf4 one...

and my ryu reference was completly legit last game guy was in was alpha3 last sf game ryu was in was hd not every one can special cancel off of every normal...guy is about mix up as i can see..not just a power house
lol maybe since guy hasnt been around since alpha which was before sf2 he hasn't been training for years and forgot his stuff hahahaha

sonic hurricane at end of video

Wardog said on August 3, 2010 at 12:21 p.m.

Can someone please explain to me why do grabs cancel out attacks? i'm mean i wll do an attack first and that person can grab me in the of my attack animation and he won't get punish for it. definitely characters like T.hawk and Zangief, but other characters can do it too and grab you and it will out beat a person attack.

Makoto_is_sexy said on August 3, 2010 at 1:06 p.m.

Invc frames attack>attacks and grabs
back dash>grabs
dash attacks and sweeps>back dash

advanced paper rocks scissors

Makoto_is_sexy said on August 3, 2010 at 1:09 p.m.

just basic info...not for all situations
meaty attacks...reversal...cross ups...alot to take into play

grabs>ex dash attacks
grabs> command grabs



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