Marvel vs. Capcom 3's producer interviewed by Ausgamers.com

Posted by Jonathan 'Catalyst' Grey • April 23, 2010 at 8:46 a.m. PDT
Marvel vs. Capcom 3's producer interviewed by Ausgamers.com Ausgamers.com has a pretty interesting interview with Marvel vs. Capcom 3's producer, Ryota Niitsuma. This ends up being a solid read with all sorts of random morsels about the game. Here's a bulleted run down.
  • Capcom is aiming for this to appeal to hardcore and casual gamers again. The idea pitched at the presentation was for 'maximized depth' with 'minimized complexity'.

  • Key team members from the past Vs. games are working on MvC3.

  • The game's subhead "Fate of Two Worlds" will actually have meaning. The team is utilizing the MT Framework to ensure a visually compelling story for each character.

  • There are no plans for an arcade release.

  • Nemesis and Tyrant of Resident Evil fame weren't included because they'd be a little too grotesque to get the game in under it's current expected rating.

  • The Fantastic Four will not be in the game.
And a copy and paste from the article.
AusGamers: In terms of online, from an Australian perspective it's actually quite difficult to get good matchmaking and therefore good matches happening, and this was very true of Street Fighter IV which didn't have the best matchmaking system out there. However, there are a few games out there now that do cater to countries like ours, with poor connections and generally slower internet than the rest of the world, with options to search for local hosts and servers - is this something you're looking at for Marvel Vs Capcom 3?

Niitsuma: I hate to keep telling you that is something we're taking under consideration but... that is something we're taking under consideration (laughs). Because the game isn't finished yet, we're still looking at how we can integrate all the online elements and we're looking into what works best for the game itself. As for what you mentioned regarding local servers, that is something we're looking at very closely as a key idea that has been floated to us; the issue then is how do we go about implementing that so as to make sure we have a smooth system in place for everyone and that anyone can use, but rest assured it is on the table and it's something we're looking at very closely.
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