Capcom responds to Marvel vs. Capcom 2 questions

Posted by Jonathan 'Catalyst' Grey • May 2, 2009 at 4:38 p.m. PDT
Capcom responds to Marvel vs. Capcom 2 questions Capcom employees have been very active on the Unity-Boards lately fielding questions from fans about Marvel vs. Capcom 2.

Here's what they said.
Why didn't you guys use a zoomed look for the widescreen adaptation of Marvel vs. Capcom 2?

JimmyRey: That was definitely considered on our end, but unlike [Super Street Fighter 2 Turbo HD Remix], high level gameplay is much more vertical. Zooming in the camera would change the vertical viewing area on a game where it is extremely important, effectively changing the gameplay, which is something we want to avoid at all costs.

It was determined that the best way to implement widescreen for the title without changing the gameplay was to do a 16:9 viewing area on a 4:3 gameplay area.

Can you adjust the screen size then?

JimmyRey: Like SF HD Remix and [Puzzle Fighter] HD Remix, the screen display size can be adjusted/scaled vertically and horizontally.

Why didn't the MvC2 demo have single player or online play? That sucked!

Seth: Hey guys,

I'll be the fall-guy and chime in so you can at least have a person to focus your anger around :(

I'm not positive what the reasoning was behind no limited single-player. It might have been a technical challenge for whatever reason, or intentional -- perhaps Rey will enlighten us.

As for online, yes, a demo with online = more fun than a demo with no online, but remember we're trying to show off the game while still giving you a reason to buy it when it's available. SF HD Remix had online in the demo because we specifically wanted to test the new online features. The same stuff is powering MVC2, so it doesn't require special testing at this point.

Before we go down the line about "you aren't listening to us" let's also keep our irony detectors on and remember that the entire reason we worked to rerelease this game was because we ARE listening to you. The rerelease began as fan-service, from concept right down to the details (where we went the extra mile to use player-preferred Dreamcast code instead of the easier existing Xbox MVC2 code).

Also please remember that the full game does have all the features you want out of the demo (single-player and SF HD Remix-style online), so we really are just complaining about the demo, which doesn't matter in the long run after the game is released.

While I understand your issues, actual anger over a free demo is hard for all of us that have worked so hard to make this re-release a reality. Believe it or not, we're people too. We really are trying to do fun stuff for our fans as fans ourselves, so try and keep the good intentions and overall GREAT news (right?) in mind...

Why isn't there going to be a PSP release of MvC2?

Sven: [...] At the time, I was more focused on PS3/360 for our digital strategy. Remember, we started negotiating this deal in mid-2007, which I think was before PSP even had a digital store available (or perhaps it was only available through PC).

We're trying a few things digital-only on PSP now (for example, Fate: Unlimited Codes). We'll see if we can get some learnings from that and some of the PSP digital rereleases we have coming to get a better understanding of the thresholds for PSP digital sales for future consideration.

Will there be Marvel vs. Capcom 2 costume packs?

Sven: No.
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