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Rebalancing M. Bison (Dictator) for HD Remix

Posted by Jon 'Catalyst' Grey • October 21, 2008 at 5:02 p.m. PDT • Comments: 0
Rebalancing M. Bison (Dictator) for HD Remix The latest SSF2T HD Remix rebalancing article has been posted, this time it covers the Dictator M. Bison.


David Sirlin discusses how Bison played in Super Turbo, and how they tweaked things to make his match ups more balanced in the new game. Here's an excerpt.
The Devil’s Reverse is that move that hardly anyone uses where you charge down, then up + punch. That makes you leap into the air, then you can press punch again to fly around with your blue fiery arm extended.

In HD Remix, this move now has a few invulnerable frames on startup. Bison can use it to escape a fireball trap, but he’s also committing to a Devil’s Reverse, and gets no guaranteed damage. He can try to reset the situation with this move.

A couple notes about the new Devil’s Reverse. Bison is as vulnerable as ever as he leaves the ground, so you can jump kick him as he leaves the ground to stop him. Ryu can actually still keep up a trap against Bison by alternating fireballs and then jump roundhousing (or jumping strong for juggles) when expects Bison to try to Devil’s Reverse out.

This is preferable to the situation in ST though, because it requires both players to make careful decisions, as opposed to the fireball trap just winning flat-out. Also note that splash attacks such as T.Hawk and Zangief’s jumping down+fierce moves will hit the Devil’s Reverse easily, so it can’t be used to escape everything.
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