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Seth Killians responds to bug issues in Street Fighter 4

Posted by Jon 'Catalyst' Grey • October 17, 2008 at 5:27 p.m. PDT • Comments: 0
Seth Killians responds to bug issues in Street Fighter 4 Seth Killian confirmed again that Capcom will be updating the console versions of Street Fighter 4 to fix some bugs that have been discovered in the arcade game. Some players are concerned about some low attacks not hitting C. Viper, and went on to claim that these are really bad bugs.


Here's what Seth had to say in response.
The SFIV team is working on a variety of things heading up to console launch, which include bug-checking.

That said, I'm not sure this quite merits being called "insane" or "shipping something broken," right guys? I mean the collision versus animation is downright odd in, for instance, SF Alpha 3, but it's not considered "broken"--that's just the way the game is. The passthrough is odd, but SFIV wouldn't be Street Fighter without it's own quirks, and this is not exactly something that rocks the axis of the world, right?

Anyway, yes, the team is working on a bunch of things, so let's all try and keep our panties un-bunched for the moment :)
He also posted a follow up response to a reader who also agreed that while Street Fighter is known for its quirky elements that become part of the strategy — like Kara-Canceling — some low attacks completely going through Viper isn't right. Seth chimed in with the following...
Yah I agree it's wonky, but yes, as you mention, kara-canceling is pretty weird too until you get into it. And as someone who was around when roll-canceling was discovered in Capcom vs. SNK 2 (which you can use to basically turn ANY special move invulnerable for a bit), we all thought the sky was falling, but as it turned out, that ended up making the game even better.

Quirks are a big part of Street Fighter history. Can you imagine the gaming world of today if Street Fighter hadn't had the bug where you could CANCEL normal move animations with a special move? "I mean I was just doing a low forward kick and *bang*, the move stops and out comes a fireball right when I was in the middle of it! Broken!" :)

So yeah, there are good bugs, bad bugs, and those that just fall into the "odd but mostly harmless" category. Not quite sure where this ends up yet, but the team is aware of this stuff (thanks in no small part to eagle-eyed fans) and is making their own evaluations.

Source: Capcom-Unity.com forums.

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