Updated: Super Street Fighter 2T HD beta patch details and videos

And they've also extended the beta until September 5, 2008.
1. Crash while joining games has been fixed.
2. Headsets no longer transmit constantly. (Please note: on some Arcade Sticks, the connection to your headset can be a little wonky, so if you're hearing static, check your connections!)
3. Ken’s strong Shoryuken no longer juggles.
4. Ken’s fierce Shoryuken now only juggles for a maximum of 3 hits.
5. Ken’s roundhouse Hurricane Kick now leaves him slightly farther away from the opponent on hit.
6. Default round number has changed to 5 for Ranked and Tournament matches.
7. Win/Loss data now shows up in Player Matches.
8. Game Speed has been fixed to match the original arcade game.
9. Game no longer crashes when trying to select Akuma by the old code.
10. Super Finishes now display correctly in 4:3 mode.
11. Game no longer crashes when signing out during a Tournament.
12. New netcode to reduce lag generate by packet loss.
13. New rewind code that mitigates latency by smoothing out what people see on screen.
The videos show the new rewind code really well — it looks like a GIGANTIC improvement over what we're currently experiencing.
2. Headsets no longer transmit constantly. (Please note: on some Arcade Sticks, the connection to your headset can be a little wonky, so if you're hearing static, check your connections!)
3. Ken’s strong Shoryuken no longer juggles.
4. Ken’s fierce Shoryuken now only juggles for a maximum of 3 hits.
5. Ken’s roundhouse Hurricane Kick now leaves him slightly farther away from the opponent on hit.
6. Default round number has changed to 5 for Ranked and Tournament matches.
7. Win/Loss data now shows up in Player Matches.
8. Game Speed has been fixed to match the original arcade game.
9. Game no longer crashes when trying to select Akuma by the old code.
10. Super Finishes now display correctly in 4:3 mode.
11. Game no longer crashes when signing out during a Tournament.
12. New netcode to reduce lag generate by packet loss.
13. New rewind code that mitigates latency by smoothing out what people see on screen.