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32 questions with Street Fighter 4's producer

Posted by Jonathan 'Catalyst' Grey • July 16, 2008 at 6:57 a.m. PDT • Comments: 0
32 questions with Street Fighter 4's producer sat down with Yoshinori Ono, Street Fighter 4's producer, to talk about the upcoming game.

The 32 questions cover Ono's personal life, the choices they made for the latest game, and the like. Unless you're interested in Ono's background and some odd humor, you might want to start on page 4 where it gets a bit more interesting, even then you still may want to speed read some questions.

Note that interview is broken up into multiple pages, just click the hyperlinks that look like "...weiter gehts auf Seite 2," to keep viewing the rest of it.

Here's an excerpt.
PC ACTION: Why do you use so many characters from the very old cast?

Ono: I think that fighting games are essentially different from the usual "entertainment” type of game. They focus a lot on understanding the rules, analyzing the movement and actions of your opponent, and trying out different strategies based on your character's particular strengths and weaknesses.

If you win, you feel as if you've grown as a player. And if you lose, you learn from your mistakes and improve yourself. In that way, fighting games share more in common with strategic board games like chess or Settlers of Catan than they do typical action video games.

Because there has been so much time since the last entry in the Street Fighter series, I think it's important to leave a good portion of the original rulebook intact rather than starting from scratch.

This allows a more even playing field and widens the potential audience a great deal. My goal is to preserve the legacy of the great men who have come before me and laid the ground rules with Street Fighter and Street Fighter II and bring players a game that is comprised to a degree by the rules that they are familiar with but with a facelift and new dynamism made possible by today's technology.

To me, that's the best way to bring as many people as possible to the Street Fighter table and allow everyone to enjoy playing against one another. Bringing back familiar characters is a great way for lapsed players to jump back into the fray, as they can once again control a character they remember in the way they remember doing it so many years ago.
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