Ono discusses why they removed parrying from Street Fighter 4

Posted by Jonathan 'Catalyst' Grey • August 26, 2008 at 5:12 p.m. PDT
Ono discusses why they removed parrying from Street Fighter 4 VideoGamer.com got together with Yoshinori Ono, Street Fighter 4's producer, for an interview.


They asked some really good questions, and ended up putting together one heck of a piece. Ono covers a lot of subjects that are close to the hearts of many Street Fighter players. Definitely worth your time.

Here's a splice.
VideoGamer.com: Why did you make the decision to remove parrying for Street Fighter IV?

YO: I didn't want to create an entertainment video game as such. I wanted Street Fighter IV to be a tool for the people to use and enjoy themselves. I often use the analogy of a chess game. Chess can be played by the American or Russian champion, if you like. We can see them playing chess on live TV and so on. The parrying system is that level. It's quite hard for the vast majority to master. But chess can be played by grandpa and grand kids on a Sunday afternoon. I want Street Fighter IV to be a tool for everyone to enjoy, therefore deliberately I didn't include the parrying system. But you know we carried on with the focus attack and such. Basically we used the rule book from Street Fighter II because that was the most popular.
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