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meltsy's advice for Laura in Street Fighter 5: Champion Edition


Find more tips and info for Laura in Street Fighter 5: Champion Edition here »


meltsy
posted February 1, 2016

About her V-Skill:

Commands:
- Neutral MP+MK -> Laura does an Overhead. Good range but a bit slow and very unsafe on block.

- Forward MP+MK -> Dashes forward. Goes farther than her normal dash but it's quicker. If you hold the buttons, she will dash and do her overhead.

- Back MP+MK -> Dashes backward. Goes about the same than normal backdash but it's quicker. If you hold the buttons, she will dash and do her overhead.

- Back MP+MK, MP+MK during recovery -> She dashes backward and quickly dashes forward asap. You will end up a bit farther up than you were, so it's good for baiting fireballs at mid distance so you can jump-in and combo. If you hold the buttons, she will dash and do her overhead.

Notes:
- You can cancel into it from any normal on both hit and block (except for s.HK/cr.HK). Use it to get in or out.

- You are generally safe from reversals/normals after dashing in cancelling from a normal, but not at frame advantage. That means if you press a button you may get a trade or even get counter hit. Don't abuse it.

- V-Skill Dash Forward -> cr.mk usually gets people off guard because they are expecting a overhead after the dash. It's safe too and you can cancel it into LP Bolt Charge to get in safe or another V-Skill Dash to get further in/out, but beware whiff punishing.

- Getting hit during the dash or during its recovery frames results in a counter hit. Beware.

- Do not use it to backdash away from jumpins. Use it to dash forward to avoid crossups if you react fast enough.

- Scoring a counter-hit with the overhead will result in a crush counter and send your opponent flying. Followup with HP Bolt Charge for damage or reset him with a normal for mixups.

- Cancelling the backdash from a light normal makes you go farther back than cancelling it from mediums/heavies. Use it to bait reversals or trying to score a crush counter with s.HK at the correct distance.

- You can only cancel into it from your target-combo (s.MP, s.MK) if you hit it. It's not possible on block.

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