ArkticDark's advice for D'Vorah in Mortal Kombat XL


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ArkticDark
posted April 22, 2015

TIP: At Starting distance and max Jump in distance from D'Vorah in Swarm Queen, regular Wasp Grenade has enough stun time for a jump in punch to connect and combo with the grenade. And at Full Screen an EX Wasp Grenade has enough Stun that you have enough time to Run in from full screen and still connect a combo.

My regular bread n butter combos with D'Vorah Swarm Queen from Mid Screen, no corner needed are:

1. Jump in punch, 2,1,2 canceled into the Vortex Swarm, forward 3,4... forward 3,4,1+3 = 34% damage meterless, midscreen.

2. Wasp Grenade, Jump in punch, 2,1,2 canceled into the Vortex Swarm, forward 3,4... forward 3,4,1+3 = 36% damage meterless, midscreen.

3. Ex Wasp grenade, Jump in Punch, 2,1,2 canceled into Vortex Swarm, forward 3,4... forward 3,4,1+3 = 41% damage 1 meter, midscreen.

The next 3 combos are easy versions of the first 3 combos.

4. Jump in punch, 2,1,2 canceled into the Vortex Swarm, Jump punch, forward 3,4,1+3 = 32% damage meterless, midscreen.

5. Wasp Grenade, Jump in punch, 2,1,2 canceled into the Vortex Swarm, Jump Punch, forward 3,4,1+3 = 34% damage meterless, midscreen.

6. Ex Wasp grenade, jump in punch, 2,1,2 canceled into Vortex Swarm, Jump Punch, forward 3,4,1+3 = 39% damage 1 meter, midscreen.

Run Combos from Full Screen are basically the same as the two EX midscreen combos.They require an EX Wasp Grenade:

7. Ex Wasp Grenade, Run, Jump in Punch, 2,1,2 canceled into Vortex Swarm, forward 3,4... forward 3,4,1+3 = 41% damage 1 meter, Full Screen.

8. Ex Wasp grenade, Run, 2,1,2 canceled into Vortex Swarm, forward 3,4... forward 3,4,1+3 = 39% damage 1 meter, Full Screen.

The easier versions of the Full Screen Run Combos:

9. Ex Wasp grenade, Run, Jump in Punch, 2,1,2 canceled into Vortex Swarm, Jump Punch, forward 3,4,1+3 = 39% damage 1 meter, Full Screen.

10. Ex Wasp grenade, Run, 2,1,2 canceled into Vortex Swarm, Jump Punch, forward 3,4,1+3 = 37% damage 1 meter, Full Screen.

The 3 dots... after the forward 3,4... mean wait 1/2 a moment, the opponent is popped over your head just out of reach of the 1+3 ender part of the forward 3,4,1+3 string. So you have a chance to land the whole string again... the only way to make the opponent high enough to accomplish this is by hitting the forward 3 right after the Vortex Swarm lifts the opponent to there max height and before they spiral downward any amount. If the opponent descends any from the max height of the Vortex Swarm you might as well just finish the 1st string of forward 3,4,1+3 because they will not be high enough for the second string to hit.

11. From starting distance rather than jumping in, you can start a 1 meter combo with forward 1,1, cancel into Ex Wasp Grenade, 2,1,2, cancel into Vortex Swarm, 3,4... 3,4,1+3 for 40% damage 1 meter midscreen... you can start with a jump in punch but it only adds 1% more damage.

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