In the corner, EX gotcha grab (GG) hits the opponent high enough to lead to a follow up juggle (except in pumped variant). You can do Jax's 11, 12, or 24 strings after an EX GG. I find the 24 to be most consistent for me, since the second hit connects low in case I timed it a bit late.
EX GG is also a surprisingly good anti air, as it does have armor.
In the corner, EX gotcha grab (GG) hits the opponent high enough to lead to a follow up juggle (except in pumped variant). You can do Jax's 11, 12, or 24 strings after an EX GG. I find the 24 to be most consistent for me, since the second hit connects low in case I timed it a bit late.
EX GG is also a surprisingly good anti air, as it does have armor.