delbuster's advice for Yoshi in Super Smash Bros. 4

Find more tips and info for Yoshi in Super Smash Bros. 4 here »

posted December 7, 2014

Yoshi got a bit faster in this version, as well as a huge buff - being able to jump out of shield. This means a lot, as he can Nair or Bair out of shield if need be as he trades blows with opponents. Also, Yoshi's double jump moves much faster now.
Unfortunately, a universal nerf was that pivot grabs now have a lot more recovery time, so he lost one of his best retreating pokes that led into a decent situation.

His space control begins and ends with his Up B, the Egg Toss. This is super important to learn as Yoshi, as it has many trajectories and different distances to throw the egg. The projectile is pretty fast and on hit, the opponent gets popped up in the air so Yoshi can continue to harass or even approach.

KOing with Yoshi can be tricky, but he has options. Fsmash, Usmash, Bair, Uair, and Down B are all effective at KOing. Setting up these moves is the hard part, where you will have to use neutral game tools to get a situation where something can be punished by one of these moves.

Yoshi has a command grab! Egg Lay will beat shields, so doing it in a jump when the opponent expects to shield an aerial attack is good. It also pops the opponent into the air; they can act immediately when they get released from the egg but it's still an anti air situation that is good for Yoshi.

General neutral game outside of Up B will be moving around with aerials (especially Nair and Bair), dash attack, getting in close for Jabs, and sometimes going for Grabs.

Overall this is a solid character. Be careful when recovering; the Double Jump does have armor but if you don't have it, you have very little vertical distance options. Up B pops Yoshi up a little bit, but this diminishes every repetition until Yoshi lands or grabs the edge.