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delbuster's advice for Pikachu in Super Smash Bros. 4

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posted December 3, 2014

Pikachu is a fairly straight forward character. Pika is fast, can hit hard with Usmash and Fsmash, and has good tools to harass from afar like Thunder (down B) and Thunder Jolt (Neutral B). His recovery is also great, with the flexible Quick Attack and the Skull Bash for horizontal distance if necessary.

Pikachu's strength is a combination of his speed and jump in Thunder Jolt in neutral. Jumping to do Neutral B lets you move while being covered by the projectile.
Once Pika is in, things like Short hop Fair/Nair/Dair, full jump aerials, and falling Uair are all quick options that can hit the opponent if they are not careful into a combo or advantageous situation. Similarly, Utilt is important for getting a launch situation.
Once the opponent is scared, dash grab or dash attack to punish their defensive options.

Pikachu has a couple of traps like Uthrow->Down B, and Utilt->Down B, to catch them not airdodging or getting out of the way in time. If they do airdodge, you can punish with a jump up there and aerial attack when the airdodge is vulnerable at the end.

Finally, KOing with dash Usmash is pretty feasible. Reading a roll, or punishing a whiff is totally possible with Pikachu's dash speed, and then trying the followup jump Thunder if they haven't been KO'd is also a fun, classic trick.
Fsmash is another options, and is one of Pika's longest ground normals, so it can be used in situations when you bait their grab with something like short hop nair, drift out of their shieldgrab range.