Sakura's main anti air. This move starts up in 4 frames and has no hurtbox from the tip of her fist down to her wrist. It is special cancelable and works great in combos. the ranges also reaches slightly farther than her close heavy punch making it the ideal move to go to for quick punishes other than close heavy punch. it also can prevent cross ups from certain angles as well as from inside the corner.
Sakura's main anti air. This move starts up in 4 frames and has no hurtbox from the tip of her fist down to her wrist. It is special cancelable and works great in combos. the ranges also reaches slightly farther than her close heavy punch making it the ideal move to go to for quick punishes other than close heavy punch. it also can prevent cross ups from certain angles as well as from inside the corner.