Against characters with jumping attacks that are difficult to anti air (such as Seth's divekick) you can alternatively AA with the orbs for high damage. But more importantly, the threat of being AAed by the orbs keeps these characters grounded, allowing you to control space better and make them take more risks to get in on you.
Against characters with jumping attacks that are difficult to anti air (such as Seth's divekick) you can alternatively AA with the orbs for high damage. But more importantly, the threat of being AAed by the orbs keeps these characters grounded, allowing you to control space better and make them take more risks to get in on you.