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Eswndernder's advice for Bayonetta in Super Smash Bros. Ultimate


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Eswndernder
posted January 4, 2021

I'm probably not one to give tips, but I'm here to tell you (based off my personal experience, and quite a bit of research) the most major nerfs Bayonetta got that really affect her gameplay.

1.) Witch Time Weakened
This is one of Bayonetta's most devastating nerfs, as her Witch Time set up a lot of her early kill combos in Smash4. It also made her ridiculously OP with items on, so the amount of time you spent slowed is reduced.

2.) Side Special Weakened
I could say all of her specials were weakened and also be right, but I want to focus on her side special in particular. Bayo's Side Special set up some of the most stupid combos to ever exist in the Super Smash Brothers world. These combos required little training, and killed ridiculously early. Add that to the fact it made her neutral nearly unpunishable made Bayonetta a very overpowered force. A lot more precision is required if you want to use this move correctly.

3.) Up Air Weakened
As BayoPuffer has already mentioned, one of Smash4 Bayonetta's best kill moves is her up-air, which is what enabled her "fly to the moon" combos in Smash4 to be so deadly. The weakening of her up-air really put her down a tier by itself. Without it's K.O power, all of the sudden, you can't rely on the cheap Smash4 combos to carry you to victory.

4.) Up Special Nerfed
There were several factors why Bayonetta was so OP, not just her combo potential and kill power. She also had great defensive moves (think Witch Time) and one of the best recoveries in the game. In Super Smash Brothers Ultimate, her Up Special has reduced power and vertical distance (no longer allowing you to recover from the corner of the stage, and yes, that was possible in Smash4).

5.) Final Smash Weakened
When all is said and done, her Final Smash is weakened. This Final Smash was basically top tier, since her combo potential and overall stage control made it nearly impossible to escape as most characters, and like the regular Bayonetta, this allowed you to easily K.O your opponent from a single hit at pretty low percentages. Now, the only way to K.O with Bayonetta's Final Smash is getting the opponent over 100% at any point. (Which usually isn't acheived until your opponent is at least 70%). Also it's a whole lot easier to cheese (Rob Up-B anyone?)

This is based off a lot of well-placed (for me) research. If you disagree or have anything else to say, let me know.