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BeardedPancake's advice for Android 16 in Dragon Ball FighterZ


Find more tips and info for Android 16 in Dragon Ball FighterZ here »


BeardedPancake
posted September 9, 2019

Dunk: to bring the enemy to the ground via command grab into a knockdown (this is needed to understand for these tips)

The name of the game with 16 is: How many times can I dunk the enemy before I need to super or back up?

This is why it's CRITICAL to pick your allies carefully, as their assists can (and should) be used to extend his combos after a dunk. You'll want characters with assists that can pin the enemy in place, or launch them into the air, both of which are very useful to keep his combos going.
16 doesn't *need* meter to do a lot of damage, but depending on your screen position, spending just a small bit of meter can help you corner your enemy and keep on the pressure.

16's biggest strength is by far his surplus of command grabs, if applied properly, you can use them to make ridiculously long combos, or surprise a guarding enemy with a 236-M on the ground.

Another benefit to 16 is his armor (although not as much after the patch). Similar to Broly, Android 16 has armor when preforming a 5H, or 2H. It's a generally good idea to use 5H at the beginning of a match to throw the enemy off, as they'll usually either attack, switch, jump, or block. If the enemy blocks, make sure to step back. If the enemy jumps, try a 2H to catch them if they super dash, otherwise, play safe and back-dash.

16's supers (except 214RT) will always connect after a dunk, as they always bring you to the ground, with the enemy right in front of you. So if you need to get a lot of damage fast, dunk and spend whatever meter you want on supers.

One of 16's downsides is that, unlike most characters, his 2H in the air does not act as a launcher, so you can't use it to extend aerial combos like most other characters. What this is good for however is that it acts as an overhead. Have an overly defensive player who doesn't use standing block? get into the air and use a 2H.

Here's a basic BnB combo for Android 16:
L,L,2M,M,H > Super Dash > L,L > JC,L,L,L,236L,236RT/RB

Once you master this, try throwing in some assists, then jump cancel and keep the combo going a bit longer before using a super.

16 isn't too hard to learn, and once you master him, you'll have an almighty truck on your team. Keep testing different characters and their assists, and you'll be dunking Goku in no time.