QuoteGaming's advice for Lucas in Super Smash Bros. Ultimate


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QuoteGaming
posted April 26, 2019

Lucas, although seen as the much more inferior Mother series character, is a very viable and somewhat technical character. He has been thought to be a mid-tier for a long time, but like many characters, a little devotion can show how good he can be in higher tiers.

His moveset has a very similar likes of Ness', in which their moves are similar, but structurally completely different. One thing to note is that Lucas is slightly lighter than Ness, has more power to a few of his sweet spots, and his recovery is a bit better (in terms of recovery; damage/knockback output is weaker).

The keys to his kit are knowing his specials. Take a look:
Side-B - PK Fire: This move is a long, straight shot, and has more range and knockback than Ness'. It does not multi-hit; single hit and knockback is what it's for. It has some startup time, and can auto-cancel if you hit the ground before he flicks his hands to throw the fire.
Neutral-B - PK Freeze: Without a doubt, this is where Lucas players get a bad rep. Most Lucas players online "utilize" this move by spamming it. Don't. You're just worsening the stereotype. But they only spam it because of it's ability to punish you for not being wary of it. It is a projectile that is only active once you release the button (hold and angle with left-stick). It freezes enemies, and at higher percents, sends them flying into oblivion. A good edge-guarding technique, just don't spam it.
Up-B - PK Thunder (1 and 2): PK Thunder 1 is the ball. PK Thunder 2 is you flying after being hit by the ball. Good clarification. PK Thunder 1 has different properties compared to Ness: it doesn't disappear after hitting an enemy, it multi-hits and goes through enemies, and moves slower with more acute angles. It is better for recovery, not so much for stopping recoveries. PK Thunder 2 is better than Ness' in terms of recovery as well: you fly farther, grind through enemies, and if you hit enemies all the way through your move and get the cinematic camera, then you get a little more distance at the end of your move. Pretty sweet.
Down-B - PK Magnet: This move sucks up energy projectiles and heals you if done so. Unlike Ness', it does not stall momentum and it doesn't shine, per-say. It does have a damaging hitbox right next to his hands (good horizontal knockback), but that's it. Oh, and it doesn't cover all angles, just those in front of you (which sucks I guess).

Ness is both combo-orientated and strong with finishing stocks, and while Lucas is the same, his combos and finishes just seem to be a bit lacking. Don't get me wrong, there are still very nice combos, but Lucas cannot unleash a massive amount of damage in a few hits, unlike Ness.