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Bayopuffer's advice for Bayonetta in Super Smash Bros. Ultimate

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posted January 18, 2019

Ok, so Bayonetta got hit quite hard in Ultimate. Unsurprising. I'm not the most experienced with Bayonetta nor am I ready to give a comprehensive guide, so I'll stick with some basic facts you need to know if you're wanting to play Bayonetta in Smash Ultimate.

1.) Witch Time sucks.
I cover this in my tip for Witch Time, but long story short it's power
depends on the opponent's %, as well as freshness. It's basically
impossible to get early kills or combos with Witch Time anymore, save
it for smash attacks.
2.) Great damage-dealing, not so great killing
While Bayonetta has gotten most of her moveset nerfed, most of her
combos still work (albeit less reliably). She can still do 40% in a
combo, and she can easily string together hits and rack up damage. The
problem is her kill power. You've basically got three options: smash
attack, back air, or edge-guarding. WTime->Fsmash is your easiest kill
option, back air is (thankfully) still amazing and can start killing
around 80%, and Bayonetta can still edge-guard pretty well. Speaking
of which...
3.) Off the stage, not (really) the ceiling
Since Bayonetta's combos are less reliable and Up Air got mega nerfed
(it can't kill anymore), it's very hard to Fly your opponent to the
Moon like in Sm4sh. Especially if you're playing on a stage with no
platforms. Bayonetta can still shine carrying opponents into the Moon
River, though. f-air got nerfed but is still usable, and Bayonetta's
versatile recovery makes her a champion edge-guarder. Bullet Climax
and Down Smash are also viable options, if you wish to play a bit

Keep in mind Bayonetta is not a bad character, not by a long shot.
Several top-tier players have pulled off lethal ceiling combos, and
her moveset still allows her to be an adaptable and powerful
combatant. She's gotten nerfed, but she isn't done yet.